Hardest boss fight ever!

Jan 24, 2022 at 11:09 AM Post #76 of 258
Code Vein: Successor of the Breath

I really enjoyed this boss fight. More difficult than the Queen's Knight. I think it's a golem. Pretty cool boss character.

I used a tanky weapon like this guy. This guy's dodge timing is impeccable. I think Souls-borne games have much more forgiving dodge timing (except Sekiro).


But, this guy's method was much smarter. There was a magic that does much better damage than a tanky weapon. Smart picking a light weapon to do some quick melee damage and then shoot the magic for massive damage. Light weapon gives you time to cast magic after. Smart thinking! I would luv to see FromSoft make a Gundam game with same combat system.
 
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Jan 24, 2022 at 3:45 PM Post #77 of 258
Bloodborne: Father Gascoigne

Probably one of the best bosses ever created, and it's a great boss hurdle in Bloodborne. Probably the most interesting story in the game behind this boss. And also the setup of the way to beat this boss.

This boss causes the player to learn essential skills of the Bloodborne such as parry and visceral attacks.

I luv watching Bloodborne newbies play for the first time.

I got to say this is the most interesting progression of improvement from a player I've seen yet. It's so interesting how she improves how to deal with Father Gascoigne. And the way she defeats him in the end was the smartest method I've seen, and I think it's how FromSoft intended to be the easiest way to defeat him. She actually figured out their intentions, because from the start of the game, FromSoft leave breadcrumbs of clues on how to beat certain enemies. Edit: She may have gotten hints from a guide, but the method she used in the end is the most ideal way to beat this boss, and I find it quite interesting (when realizing how it was setup from the beginning).


There's a lot of emotions that are evoked by FromSoft's Souls-Borne series. Attachments to stuff are caused by evoked emotions. This is why SoulsBorne has such a huge fan-base. It's tough to get used to, but that toughness causes the emotions, which causes the bond.
 
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Jan 30, 2022 at 6:16 PM Post #78 of 258
Koss in Bloodborne
It's so damn hard that even till now I wish Bloodborne could be ported to PC so that I can use mods to beat him flat
 
Jan 31, 2022 at 7:40 PM Post #79 of 258
The Surge 2: Little Johnny

My first real challenge in this game. It's a quality designed boss. So far, it seems like The Surge 2 is the best souls-like game out there with it's own flavor that doesn't copy Dark Souls. It game mechanics makes it distinctive from Dark Souls.
 
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Feb 3, 2022 at 1:02 PM Post #80 of 258
I found Sigrun—the Valkyrie queen from God of War—to be very challenging but also super rewarding when I finally won. And looking back at this clip, I'm struck by just how cinematic the combat in that game is.



+1 to pretty much all the Souls bosses @SilverEars mentioned, though I'd also add Snake Eyes Shirafuji from Sekiro to the list. She's not even a "boss" boss, but ugh... something about her attack timing had me stuck for longer than I'd like to admit.
 
Feb 3, 2022 at 1:16 PM Post #81 of 258
I found Sigrun—the Valkyrie queen from God of War—to be very challenging but also super rewarding when I finally won. And looking back at this clip, I'm struck by just how cinematic the combat in that game is.



+1 to pretty much all the Souls bosses @SilverEars mentioned, though I'd also add Snake Eyes Shirafuji from Sekiro to the list. She's not even a "boss" boss, but ugh... something about her attack timing had me stuck for longer than I'd like to admit.

It's a great looking gaame, but the game mechanics doesn't really leave room for player skills. It's a lot of button mashing at the right timing. We all know that SoulsBorne games are much more involving than that. Sekiro is much more involving because the complexities of the bosses in their attack patterns. It takes a long to learn boss patterns in Soulsborne games because they purposely play with your learning habbits with random unexpected attacks. Also, they designed bosses with depth so that we can use various strategies to beat them. That is much better game design than God of War. God of War looks good, but not the best with gameplay design. I don't recall any of the bosses from the game because it's a typical modern game that is not very memorable.

Snake Eyes Shhirafuji is very difficult for sure. It's due to one move when she pulls you with the gun. Once I figured out to avoid it, it made the fight much more manageable.
 
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Feb 3, 2022 at 1:27 PM Post #82 of 258
Yeah, GoW is much more prescriptive than Souls games are in that there's one particular thing you're expected to do quickly. I still enjoyed it quite a bit, and found the difficulty to be challenging throughout. By comparison it's always impressive to see people beat bosses in ridiculous and unexpected ways in Souls games.

You're right about Shirafuji. That one's timing was syncopated just enough that it didn't click for me, lol.
 
Feb 3, 2022 at 1:37 PM Post #83 of 258
I think Sekiro has the most rooms to various strategies, and you see a lot of how to beat bosses regarding Sekiro, and the best players put them out. I had a real tough time figuring out Sekiro bosses.

But, for some reason, I find Dark Souls and Bloodborne more enjoyable gameplay when it comes to combat. Sekiro honestly does have much depth to combat, but I just enjoy Dark Souls dodge and hitting enemies with large weapons like Hammers and Greatswords. Also, I like the world in Dark/Demon's Souls. It's just very interesting to explore as a first timer.

She finally figured out how fun the Dragontooth is, and this is what I mean. There's a lot of different way to play the game. You got different builds/weapons. There are so many variations, we all have individual preferences in weapon type/style. Some are fun, some work, some don't.
 
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Feb 3, 2022 at 1:43 PM Post #84 of 258
Yeah, same. Sekiro is a masterpiece but Soulsborne is more fun, for me at least. I love firing up the Small Resonant Bell and helping folks with Orphan/Defiled Amygdala/Lawrence, or placing a summon sign at that central part of The Ringed City and seeing how long we can survive against invaders.
 
Feb 5, 2022 at 3:06 PM Post #85 of 258
I don't know why, but it's must be a requirement to make the first boss impossible to beat with the Souls-like games.

Remnant from the Ashes: Gorefist

Very very hard. It's not the boss that's hard, but the hords of exploding monsters that you really don't know where they pop out from swarming you while you are trying to kill the boss. They will infect you with some status effects and it will reallly mess you up, while you are trying to beat the boss with a long reaching weapon that does bleed damage.

 
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Feb 8, 2022 at 10:55 PM Post #86 of 258
Remnant from the Ashes: Dream Eater

Ate my dreams of beating the boss. Nice boss design.


This guy handles it very nicely, but I didn't have the kind of buffable items he does. Seeing amount of damage he does. He must have leveled up significantly for this fight.
 
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Feb 9, 2022 at 1:42 PM Post #87 of 258
Remnant from the Ashes: Ixillis XV & Ixillis XVI

Holy cow this boss is difficult. Pretty original boss design. You are stuck in a bridge and there's TWO bosses on bosses on both sides. Crazy! But, very good boss fight I must say. This game's boss fights will challenge you (On hard or above).

Man, it's hard to concentrate on so many things at the same time! That's what makes this game so challenging.

 
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Feb 13, 2022 at 5:18 PM Post #88 of 258
Kena: Corrupt Taro

Holy cow! Didn't expect this game to have a boss of this level of difficulty. Game looks really cute, like a children's game. This is no kids game! With bosses like this, people complain that they didn't expect Dark Souls level of difficulty with the bosses. I underestimated you, you Mulan lookin princess!

I dunno if I can Git Gud like this guy. Very good reaction time.
 
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Feb 15, 2022 at 2:36 PM Post #89 of 258
Kena: Corrupt Woodsmith

Great boss design! Part of it is heavily telegraphed and easy to figure out, but generally a great design. With this boss, I've realized this game is just well designed. Definitely better boss than in any 3D Zelda game I've faced.

So, world bosses are serious business in this game.

It took me awhile to figure out like her, but not as hard as Corrupt Taro fight above. I think because Taro was a drastic difficulty spike for a first boss, and I didn't have much character skills and not leveled sufficiently for the fight.

 
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Feb 16, 2022 at 5:44 PM Post #90 of 258
Sekiro, eat your heart out. There is new game with the hardest difficulty and it's Kena. I'm kidding of course, but man was the final boss was very difficult due to many phases you had to get through. Gave me Sekiro difficulty vibes.

Anybody up for a good fun challenge, give Kena a shot. It's a fun game for those that was to be challenged with boss fights.

For expert players, Fuzzy Bearbarian is really creative at figuring out strategies for boss fights. It's interesting to see how he figures out bosses.
 
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