Since getting my HEK V2s a few months ago, I've very much warmed to Dave's cross-feed feature.
Amongst other things, it reduces the perceived soundstage's width and slightly increases depth, resulting in more solid holographic images.
I imagine other headphones with large (and particularly wide) sound stages would also benefit considerably.
I could do with even more depth, but hey, one step at a time.
But there's a downside in that the sound gets smoother/duller, with an apparent loss of air, sparkle and fine detail.
The greater the cross-feed the greater this smoothing effect.
Option 1 has the lowest cross-feed and the least loss of air/sparkle/detail. I like this best for some tracks. .
Option 2 has more cross-feed and more air/sparkle/detail loss, but I use it most because it gives the most holographic result.
Option 3 I can't work this one out. It doesn't seem to follow the same change progression as the first two, and is just too smooth for me. It's got something going for it, but I can't put my finger on what that is.
When I tried Roon's new cross-feed function. this is fully configurable, but the provided defaults gave an even greater smoothing/dulling effect, so I prefer Dave's versions as a start point..
I can think of at least 3 possible explanations about the loss of air/sparkle/detail:
1. There is no loss in detail, it's just our brains not used to the sound entering our ears in a more natural way - so it's a reduction of a certain kind of distortion that previously gave the false illusion of detail.
2. The cross-feed algorithm directly reduces Higher Frequency content as part of its design, so I'm hearing a direct drop in HF content..
3. It's a form of DSP, and all DSP will lose transparency to some extent.
Or could be any combination of all three.
Maybe Rob or someone could shed some light on this?
Overall, the advantages outweigh the disadvantages - to the point I can barely listen to my HEK's on Option 0 anymore on some tracks