kenyee said:
Would love if you could mention why the G5 or your other headphones are better...e.g. better imaging, bass, 3D, etc....
Ditto what you said about comfort though..I wish the earcups we're bigger.... My old Sennheiser HD590 are way more comfortable with the velour pads...less clamping force and no squished ears. But less bass.
I find the G5 to have the most "immersive" separation/virtual surround sound compared to the scores of other options I have tried. It kind of surprised me at first, since I usually listen to any virtual 5.1/7.1 headphone effect for several hours just to get acquainted with them, and then toss them aside. I don't mind stereo that much for gaming, but I do like having a little bit more clarity in where things/people are located behind me. I usually play Battlefield games (these days Battlefield 1), and this doesn't apply to many other games. In fact, I prefer sticking with stereo for non-FPS games. I even turn it off when playing Counter-Strike.
When I use the Sennheiser HD650 with the G5, it just seems to come together nicely. The AKGs have better separation, and the mids are great, but there is not much bass to rumble .50 cal gunshots, or tank blasts. The highs are pretty good, but perhaps not the best match for FPS games. I like those headphones more for jazz, and acoustic-centric instruments.
I find that the decay is a lot more preferable with my Alpha Dogs, and it still has good "presence", but I think that the treble can be too harsh and fatiguing when plugged into the G5, especially with small caliber gun cracks.
The Senny HD 650s are not as snappy or quick as the AKGs, but the rumble is juuust right. For some odd reason, everything just seems to "click" with my preferences when playing games on the G5/HD650 combination.
I now have a hand-made XLR cable for the HD 650s, so I purchased the HD 58X Jubilee as a replacement to the HD 650s for gaming. I no longer have to switch out cables between gaming, and plugging into my music listening equipment. I will say this: That "veil" people talk about with the HD 650s doesn't bother me, but I do "get" it. The mid-high range seems to kind of feel a bit recessed with most gear, and they can be "fun" headphones with the right kind of music (Daft Punk with the Bottlehead Crack is FUN!), but when I want more clarity and precision, these aren't gonna do it. However, when using the Schiit Yggy balanced into the V281, with balanced cables, that veil is certainly lifted and the sound stage expands considerably. They turned them into very different headphones, something that I never experienced after over 7 years of owning them. But that's some of the fun of new gear, isn't it? Rediscovering the audio magic, right?
Thus, I now have the 58X. They don't "slam" like the 650, but they are good enough for my gaming excursions. They remind me a little more of 598s in tonal character, and they are more "timid" than the 650. They are great cans for the price, though, no doubt about it.
The Mobius are actually quite nice. Very nice headphones, and if I didn't have a comparison to my "old" setup, I would be praising them as if a pizza pie came down from the moon and hit my eye! In a way, though, I consider directly comparing higher-end audiophile-styled headphones against GAMING headphones (by design) to be unfair. When setting Mobius in direct competition to any other gaming headphones I have owned (and boy have I had a lot of them in the last 25 years), the only ones that I would put on the same playing field would be the Sennheiser HD363. However, that doesn't come with wireless, Bluetooth, proprietary head tracking binaural audio, planars, and the Audeze moniker. There is a significant price difference, but when comparing the two side by side, the head tracking and sheer convenience of wireless gaming
while also rocking as regular headphones makes them my #1 choice; if you have a history of only using headphones made for gaming.