Audeze - Maxwell Gaming Headsets! (1-20-2025: Update On Stolen Maxwells)

Mar 20, 2025 at 8:46 PM Post #4,636 of 4,664
I personally would not recommend BT for anything other than music and non-gaming content. The delay is too high.

If you have both consoles, there is only one choice to make, and that is the Xbox Maxwell, unless you're ok with using the 3.5mm aux cable.

The Xbox Maxwell (if/while the PS5 accepts general usb audio) will work when set to PC mode on specific usb ports (test all PS5 ports as some won't work due to protocol differences).

Otherwise, both will work through 3.5mm/aux connection to the controllers.
Thanks for clearing that up, would the PS5 version work on Xbox connected via wired usb and if so, do I need the Xbox dolby Atmos app?
 
Mar 21, 2025 at 12:50 PM Post #4,637 of 4,664
Thanks for clearing that up, would the PS5 version work on Xbox connected via wired usb and if so, do I need the Xbox dolby Atmos app?
I believe you've been asking this on Reddit as well (if not you, I apologize). On Xbox the only way to connect is through the Xbox dongle with Maxwell Xbox only, and the AUX cable connected to the Xbox gamepad (or other device that is Xbox certified that may have 3.5mm inputs, like Mixamps) with either Maxwell. That is it. No other way. USB cables are not possible for Maxwell in any way whatsoever.
 
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Mar 21, 2025 at 1:37 PM Post #4,638 of 4,664
I believe you've been asking this on Reddit as well (if not you, I apologize). On Xbox the only way to connect is through the Xbox dongle with Maxwell Xbox only, and the AUX cable connected to the Xbox gamepad (or other device that is Xbox certified that may have 3.5mm inputs, like Mixamps) with either Maxwell. That is it. No other way. USB cables are not possible for Maxwell in any way whatsoever.
Yes it was me, I was getting mixed responses regarding audio/ mic through usb-c. Even some reviewers stated that it was possible hence the confusion. Thank you for the reply
 
Mar 21, 2025 at 2:54 PM Post #4,639 of 4,664
Anyone referring to USB, will likely be referring to the dongle, which is connected to USB with a USB-C to USB A adapter cable on Xbox. That has nothing to do with USB cable to headset connections as you're wanting. It's just adapting the dongle's usb plug to usb A, thats it. It's still using the dongle as the source device.
 
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Mar 21, 2025 at 9:22 PM Post #4,640 of 4,664
I personally would not recommend BT for anything other than music and non-gaming content. The delay is too high.

If you have both consoles, there is only one choice to make, and that is the Xbox Maxwell, unless you're ok with using the 3.5mm aux cable.

The Xbox Maxwell (if/while the PS5 accepts general usb audio) will work when set to PC mode on specific usb ports (test all PS5 ports as some won't work due to protocol differences).

Otherwise, both will work through 3.5mm/aux connection to the controllers.
With the Xbox Maxwell's connected to PS5, I've read quite a few posts stating that they suffer from lower volume, is this still the case or has it been fixed in firmware?
 
Mar 24, 2025 at 12:43 PM Post #4,641 of 4,664
With the Xbox Maxwell's connected to PS5, I've read quite a few posts stating that they suffer from lower volume, is this still the case or has it been fixed in firmware?
Volume is subjective, some people will be fine, others will complain. Your mileage may vary.
 
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Mar 25, 2025 at 1:29 PM Post #4,644 of 4,664
Maxwell supports 16/24 bit 48khz and 96khz signals. Make sure the conversion is being done properly on your source end. 44.1/88khz are not supported.

This is why you only see 48khz and 96khz options available.
Well, it took me "just" three weeks to read 250 pages and stumble quite by accident on this information, which for some reason is missing from the spec sheet on the official website. It's very strange that at the end of the first quarter of the 21st century a device doesn't support a format in which 99.9% of digital music was previously and still is released. Good luck conquering the top of the business with such an amazing approach!

@Audeze Could you please clarify, does this refer to the dongle or to the headphones in general, including the LDAC protocol?
 
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Apr 5, 2025 at 2:10 AM Post #4,648 of 4,664
Thank you. Well, that's too bad. I was about to decide to buy it, but this parameter is very important to me...
Maxwells are in a league of their own. Hopefully you will be able to audition a set for yourself and see if your concern is as significant as you think or if it is negligible. I personally like my set a lot, and the popularity of the Maxwell is a testament to how good they are.
 
Apr 5, 2025 at 3:46 AM Post #4,649 of 4,664
Hopefully you will be able to audition a set for yourself and see if your concern is as significant as you think or if it is negligible.
Yes, I recently tested an FFT-based plugin for foobar2000 that a former colleague of mine wrote, and found that at certain settings the 44.1->48k conversion introduces distortion at the level of quantization noise. Considering the distortion that even LDAC introduces, this solution is more than acceptable to me.
But now there is information on Russian forums that LDAC playback at 44.1 without prior resampling works, because the driver itself allows you to select this frequency. I assume that Audeze have built in a similar conversion because LDAC is based on DCT, of which FFT is a special case. @Audeze, could you comment on this?
 
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Apr 7, 2025 at 12:34 PM Post #4,650 of 4,664
I believe this was mentioned in support as well, but as was mentioned, Maxwell does not support 44khz output. So on platforms like PC, 48khz will be selectable, meaning it will be converted internally to 48khz before being sent to Maxwell. It cannot support 44khz. So if you can hear audio and it's not garbled noise, it's outputting 48khz or 96khz. We cannot discuss internal info on how it is done, only that it is done, and have not heard any major issues in doing so.
 
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