castleofargh
Sound Science Forum Moderator
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Ok, I can accept that FR might muddy the soundstage, but not create it or destroy it, so tomatos after all.
we get a feeling of soundstage from many cues, frequency response, and loudness certainly are part of it along with delays and overal sound fidelity. also how important they are will depend on how bad is everything else.
when our visual cues corroborate sound, the sound itself doesn't need to be amazing, as our brain prioritizes visual cues. so we can still end up with something pretty convincing most of the time. when we have no visual cues at all and when turning the head also moves the source of the sound
warmer signature could be explained as a sound further away, really muddy could feel like coming from behind some obstacle. but at the same time, low frequencies are hard to locate in space for us, while higher frequencies are easier to pinpoint. then there is all the HRTF thing mentioned above.
so FR can play a bunch of roles related to imaging. but it's only one component of sound and while we have a hard time getting a perfectly clear understanding of soundstage in an ideal situation(because subjective stuff will be subjective), trying to guess which's most important in a dysfunctional sound source like a headphone, that's not something I'm ready to do ^_^.