Which again, pretty much no one ever does and why do you think that is? Which brings us back to the question of whether you think no engineer past or present knows what they’re doing?
If sound engineer in general are as stubborn as you are it is no wonder fresh ideas are left alone. However, there are people able to "think outside the box" such as Jürg Jecklin. It is not about knowing what you are doing, but what are you doing. Headphone spatiality has been for whatever reason low priority. It is ridiculous to say there is NOTHING to be done to improve headphone spatiality.
Obviously balance of instruments is a priority. You might not care if a back desk violin is louder than the entire brass section as long as you perceive pleasing spatially but virtually everyone else does. Engineers do typically consider what the mix will sound like on cans but obviously we’re not going to prioritise your personal perception of headphone spatiality at the expense of everything else. For one thing, we don’t even know what your personal perception is.
Well, I don't think good balance and spatiality are mutually exclusive. I believe you can have both good at the same time and for both speakers and headphones. I don't expect
my perception to be served, but rather a general perception based on the science of human hearing. Perception may vary from person to person, but we can do "objective" things such as use average HRTF to figure out what kind of spatiality could work for everyone with speakers and headphones better than what we have now.
Come on, I don’t expect such fallacious arguments from you. If you believed the earth was flat, you wouldn’t be the only person in the world, does that mean the Earth is flat? And, using a non-sequitur about being wrong about one thing and therefore wrong about all things is beneath you!
Well, I just don't know how to answer.
Yes it is. According to who isn’t it “that great”? Most ping-pongy recordings are quite early stereo recordings, where the typical consumer stereo speakers were inside a single cabinet or otherwise relatively close together and were therefore not as objectionable as they could be today, where consumer stereo speakers are typically much further apart. And if we’re talking about more modern recordings, how do you know it wasn’t intended by the musicians/engineers to sound objectionable?
ok. my bad im not using ancient cabinets. Jesus!
What comes to modern stuff: headphones and speakers give different spatiality so which one is intention? Also, as I hate excessive spatiality, I hate material with Intented ping pong that's me thou. You have your favorites
No it doesn’t, what actually explains why there are so many types of mic setups is because there are so many different types and groupings of instruments and so many different types of sound the musicians and engineers wish to achieve.
I have test CD with the same thing recorded with various mic setups, but I do understand you of course. That said, speaker spatiality IS more flexible BECAUSE the room is so much of the result.
There’s not “so many ways to do it well for speakers”, there’s relatively few and fewer still if you’re after a particular sound, which virtually all musicians/engineers are. But again, musicians/engineers do typically consider headphone use, although not your personal perception of headphone use of course.
How come some recordings works so well for both when others don't? I mean similar music in similar acoustics. Why do symphony recordings have so differing spatiality if there is only a few ways to do it? You assume I know nothing, but of course I know something because I have listened to recordings. I know how different they sound. To me this tells there is way to do things in many ways. Also, because I make music myself, I have tried spatial things myself. That's the reason I write about this stuff. I have knowledge and ideas, thoughts. Again, what the **** Am I, if my thoughts are wrong? Try to understand me and what I do. I know what can be done! I have tested things out. Many producers use similar ideas. You are shooting ideas down. That is not good. If ideas don't work then you know they don't work but how do you know if you don't try? What have you done to improve spatiality? Nothing?