Soldierducky
Head-Fier
- Joined
- Jun 19, 2011
- Posts
- 50
- Likes
- 10
I love krogans and turians. Their physical character shape is badass!!
I tried a ManShep character once. Didn't like it. His voice is so damn dull he sounds like a robot. Femshep has a much more human sounding voice. (Imagine that!)
I wouldn't know how to mess with the save editor. In any case, I have the very much inferior PS3 version.
There are a lot of times where the game runs at like 10 fps. Its crazy bad. I can't believe they'd sell a game with so many technical issues.
Damn, that's surprising considering the PS3 is slightly more powerful. Didn't realize it was that bad. They did say though there's a fix incoming sometime soon if I remember right. Maybe they'll iron things out.
It's because the Unreal Engine is crap. Pair that with the fact that PS3 is pretty much always third priority, and it makes sense. I hope they do fix it though, PS3 owners deserve better. You'd think so late in its life cycle developers would give the PS3 the attention it deserves.
That all said, I can't see what you mean saying PS3 is third priority. Most games today are designed with consoles in mind and most releases for the PCs are ports and in many cases, sloppy ones at that. This generation belongs to consoles. A slip up here and there are bound to happen
UR3 is actually a solid engine and remains pretty versatile. It's also rather optimized. However, the PS3 has issues with it's memory IIRC causing it to have issues with certain engines. Gamebryo comes to mind as I remember reading something on Skyrim having issues.
That all said, I can't see what you mean saying PS3 is third priority. Most games today are designed with consoles in mind and most releases for the PCs are ports and in many cases, sloppy ones at that. This generation belongs to consoles. A slip up here and there are bound to happen
What really worries me is that the current console gen situation might carry over for more years than it should, continuing to disrupt PC gaming even further. High quality audio was one of the first casualties, and overall game optimization soon followed.
It has issues because the engine is built with the pooled RAM in mind, and them ported to the split RAM, when logically it should be the other way around. I think ME3 is one of the few exceptions for the engine looking really good though (but that clearly comes at a cost for PS3). Most games running on the engine end up looking very, very samey and ugly.
And PS3 is third priority because the 360 and PC have such similar architecture. It's pretty easy to move a project between the two, but moving it to PS3 provides a bigger challenge, when a developer isn't willing to go the extra mile (which most aren't. Bottom line and all).
Slip-ups on PS3 are fair, but when it's the biggest games of the year, it's totally inexcusable. Every Mass Effect game has sold very well, and Bioware/EA should be able to allocate a decent budget to make sure the PS3 version is up to snuff.
It already has lasted a bit longer thanks to the Move and Kinect. Or you can blame Nintendo for that one with the Wii. However, the PC will endure as it always has. Even if the game doesn't have the tools like Skyrim has for instance, there's still a great modding community for almost any game out there. On the topic of Mass Effect, there was recently a texture mod for the first game that would blow you away. PC gamers will always remain.
I am however more worried about stagnation with the rising cost to produce games than I am about PC gaming. The indie market has gotten really impressive in the past 3-4 years but most companies aren't taking chances like they were around this time last decade.
Terrible ports is only one side of the issue. Modding is one of the many things that make the PC gaming scene great. And stagnation is also due to cross platform development in which includes hardware limited devices. That would be acceptable if at least the PC versions were optimized and ran smoothly as they should.
I'm a great fan of indie gaming, there are true gems available, and it's not just limited to simple graphics at all.
In all fairness, the public is also part of the problem as eating up all the new games from game series that haven't changed at their core in the slightest, only having face lifts, doesn't really help. Visuals are more on the spotlight than they should, gameplay is becoming less and less important, at least from what game developers have been putting out there.
I think devs that make PC versions on games that come out on consoles, should at least TRY to give real controller support to all games. I don't care if the PC crowd thinks K&M is better. I hate K&M gaming.