MuppetFace
A Special Snowflake
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- Aug 2, 2010
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Quote:
this newly formed Booker Death Squad (made up of Elizabeths) will have to take down all Bookers in all parallel universes everywhere. The game was only one of those instances. If that's the case, then I can begin to see where a future DLC might come from.
On the subject of fate, maybe there's a chance that Columbia (and all that it entails) will happen anyway?
I wouldn't mind seeing a DLC where a whole bunch of Elizabeths come and pull our Booker out, right before he dies, only to tell him that they've spent some 10 odd years killing Bookers, and that it hasn't done a damn thing. Finally they realize that it's not about killing Booker, but about Killing the Luteces... thus giving us yet another DLC.
Well, again, that wouldn't really work because of the infinite number of targets they'd have to presumably take out themselves. A subset of infinity and whatnot. In any case, I really didn't get a sense that was the crux myself. The game presented the drowning of Booker as a culmination and cumulative event. It makes more sense to me to think that Booker's death was somehow cumulative across the multiverse: it somehow bled into all realities, just as the death of the twins when they were using their contraption brought them outside of the continuum and allowed them to appear in any world at any time.
Your DLC theory is intriguing, but post-credits DLC is a rarity in the gaming world and presents some practical issues. The biggest issue being it would have to occur after the ending, and that would seriously disrupt the climactic build up they were going for with it. IMHO it would really cheapen the whole experience.
Post-credit DLC actually happened in Mass Effect 2, as you kept playing after the Collector base, but that was a transitional game in a trilogy. Even then the effect was a little odd.
As for killing the Luteces... yeah, good luck with that. : P
Your DLC theory is intriguing, but post-credits DLC is a rarity in the gaming world and presents some practical issues. The biggest issue being it would have to occur after the ending, and that would seriously disrupt the climactic build up they were going for with it. IMHO it would really cheapen the whole experience.
Post-credit DLC actually happened in Mass Effect 2, as you kept playing after the Collector base, but that was a transitional game in a trilogy. Even then the effect was a little odd.
As for killing the Luteces... yeah, good luck with that. : P