mvw2
Headphoneus Supremus
- Joined
- Feb 9, 2007
- Posts
- 1,879
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- 106
Yes. All we have is a left and a right source. It's up to our minds to create the perception from what it hears. I do totally agree with shane55 and pizzafilms. When we discuss the idea of sound stage, it's a bit of a goofy subject in the way that we approach it completely from the wrong direction. We do like to say this earphone has X sound stage and that earphone has Y sound stage. In reality this is just B.S. because the earphone doesn't create the sound stage. Rather it is a side-effect of other things. While our mind is the device that creates the sound stage we so heavily discuss, it is the earphone that recreates audio well enough to let our minds do it.
I have in my reviews and comments linked some aspects of sound to their effect on sound stage. Dynamic range is a good example. The ability to portray loud or quiet well isn't always easy for earphones. It may not be a very linear range or may be very compressed. Any limits here affect how the earphone reproduces mixed volumes within the music. Some sounds may be louder than they should be. Some sounds may be quieter than they should be. Our mind relates whatever it hears back to what it's used to and creates a mental perception. Non-linearity and compression end up skewing the sound stage our mind makes up. Our mind just uses what's there. The earphone creates sound within its capabilities and limits to some level of accuracy. At the end of the day though, the earphone has a skew of some sort that correlates back to the perceived sound stage we hear, and this sound stage is repeatable across all music.
We end up creating this idea that the earphone has a particular sound stage. Earphone X has more depth than earphone Y. When we say this, it isn't wrong. It isn't B.S. It's correct for what it is. It's a fake thing, yes, but it does correlate back to a true part of the earphone. For example, the lack of depth relates back to dynamic range mainly. It's not that earphone Y has less depth. Earphone Y has a more compressed dynamic range. This might correlate with a small linear range of the driver, high damping, being under powered, or some other factor associated with the dynamic compression of the audio signal when converted from electrical to sound waves. We can start with a mechanical problem. We can follow this to low dynamics in the audio wave. Further our ear picks up this more limited range. Our mind does what it does best, make up stuff, and we get a perceived sound stage. In this case, the stage is a bit compressed, squished, and we lack depth. Since the earphone is always dynamically compressed our minds will always create a sound stage with little depth. In the end, we can say earphone Y has little depth simply because it will always be perceived that way.
So why can't someone just say an earphone has a limited dynamic range and leave it at that? Well, unfortunately it's not quite so simple. There are a lot of variations. Compressed? How compressed? How much does it end up actually influencing the end sound? Is it compressed through the entire frequency spectrum or only lower frequencies? When it gets to the time our minds create a mental sound stage, how much does the compressed dynamics affect the perception? In which ways is it affected? I think it's easier for a person to go into more detail from the sound stage side than it is for the person to go into detail from the engineering side. Part of it may be that the earphone for most is simply a black box. Even if we know exactly how it's made, we have no real data on the earphone. All we have is what we can hear. Since we are stuck from the hearing side of things, we have to start from that side. This unfortunately means we start with comments on sound stage. Is this bad? I don't really think so.
Would it be better to simply have scientific data? Sure. I'd love to have every earphone measured in great detail. I'd love to break it down into just the physical operation. It's more of an absolute. It's like Kippel testing of home audio drivers. They are simply built a certain way. The motor and suspension operate in a particular way, and certain sound aspects correlate from this. Material choice plays a role and has its own effect on sound.
I have in my reviews and comments linked some aspects of sound to their effect on sound stage. Dynamic range is a good example. The ability to portray loud or quiet well isn't always easy for earphones. It may not be a very linear range or may be very compressed. Any limits here affect how the earphone reproduces mixed volumes within the music. Some sounds may be louder than they should be. Some sounds may be quieter than they should be. Our mind relates whatever it hears back to what it's used to and creates a mental perception. Non-linearity and compression end up skewing the sound stage our mind makes up. Our mind just uses what's there. The earphone creates sound within its capabilities and limits to some level of accuracy. At the end of the day though, the earphone has a skew of some sort that correlates back to the perceived sound stage we hear, and this sound stage is repeatable across all music.
We end up creating this idea that the earphone has a particular sound stage. Earphone X has more depth than earphone Y. When we say this, it isn't wrong. It isn't B.S. It's correct for what it is. It's a fake thing, yes, but it does correlate back to a true part of the earphone. For example, the lack of depth relates back to dynamic range mainly. It's not that earphone Y has less depth. Earphone Y has a more compressed dynamic range. This might correlate with a small linear range of the driver, high damping, being under powered, or some other factor associated with the dynamic compression of the audio signal when converted from electrical to sound waves. We can start with a mechanical problem. We can follow this to low dynamics in the audio wave. Further our ear picks up this more limited range. Our mind does what it does best, make up stuff, and we get a perceived sound stage. In this case, the stage is a bit compressed, squished, and we lack depth. Since the earphone is always dynamically compressed our minds will always create a sound stage with little depth. In the end, we can say earphone Y has little depth simply because it will always be perceived that way.
So why can't someone just say an earphone has a limited dynamic range and leave it at that? Well, unfortunately it's not quite so simple. There are a lot of variations. Compressed? How compressed? How much does it end up actually influencing the end sound? Is it compressed through the entire frequency spectrum or only lower frequencies? When it gets to the time our minds create a mental sound stage, how much does the compressed dynamics affect the perception? In which ways is it affected? I think it's easier for a person to go into more detail from the sound stage side than it is for the person to go into detail from the engineering side. Part of it may be that the earphone for most is simply a black box. Even if we know exactly how it's made, we have no real data on the earphone. All we have is what we can hear. Since we are stuck from the hearing side of things, we have to start from that side. This unfortunately means we start with comments on sound stage. Is this bad? I don't really think so.
Would it be better to simply have scientific data? Sure. I'd love to have every earphone measured in great detail. I'd love to break it down into just the physical operation. It's more of an absolute. It's like Kippel testing of home audio drivers. They are simply built a certain way. The motor and suspension operate in a particular way, and certain sound aspects correlate from this. Material choice plays a role and has its own effect on sound.