Oh yeah, games, we should talk about those.
Roboquest is finally out in 1.0 and you should play it. It's an easy 9/10 for me bordering on 9.5, and it feels like it's gonna be game of the year. For real, this game is simply too much fun and is pure quality throughout with only a couple of nits to pick.
Of course I'm still playing Deep Rock Galactic and while I'm not gonna give it a score - it's an evolving game with seasons and changes and such - it's been one of my favorite games of all time, and even a relatively mid last season hasn't really changed that opinion. It's one of a handful of truly old-school games out there and if you miss them, you should give it a try. Expect to wonder where the next few hundred hours go.
Speaking of which, the Lord and Savior of all things old school, Grim Dawn, is about to get another major expansion, its third. The devs were fairly adamant that after the second expansion the game would be done, but here we are. Quoth the lead dev: "much like Ashes of Malmouth [the first first expansion], this will be our last." Right.
With Diablo 4 being, let's face it, kinda ****, if you're in the mood for an action RPG which doesn't suck but which is also decidedly more old-school than something like Path of Exile, Grim Dawn is where it's at. You get a game feel more similar to Diablo 2, while retaining a level of complexity that leans firmly in PoE's direction. You also get nearly limitless build variety with - and I'm not exaggerating here - hundreds and possibly even thousands of viable endgame builds. When the new expansion drops, the class combinations go from 36 to 45 and you're gonna get even more.
I'm not going to give Grim Dawn a score, because it will change soon, but I do have nearly 1000 hours in it, so take a wild guess.
Valheim has had its Mistlands update, and I've played through it, once by myself, once with a friend. I'll be honest here: I don't like the Mistlands very much. It simply doesn't feel like Valheim. This game is unique because of its commitment and dedication to its source material. It really does feel like you're playing through the Viking afterlife. Now, it's been a while since I read Icelandic Sagas but can someone please show me where the Norse sailed to Japan to fight giant bugs while hurling fireballs and raising skeletons. I dunno, maybe it's just me, but I don't seem to recall that happening.
I read that the studio expanded and hired some new people. They need to make sure that these new people know they're not making a DnD game. The game's strength is its atmosphere, its tonal and mechanical coherence, and its authentic feel. If you lose that, then it becomes just another crafting survival game, and the world is absolutely way too full of those already.
I'm not gonna give it a score because it's not a finished game, it remains one of my favorites, but now with a blemish on its record.
I've also been doing a Fallout 76 playthrough with a friend. The word round the campfire is that the game doesn't suck anymore. Well, that's only sorta true... I would say that F76 is an 8/10 game with 2/10 presentation. There are still so many design decisions in this game that are simply baffling, and it feels like someone taking a formula designed for one thing and trying to adapt it to something else, badly. Which, of course, is exactly what's going on. Still, there is some quality to be found in places, the world is interesting, the writing isn't aggressively terrible, and I've been having a good time, though with expectations firmly in check. Let's say 6/10: mid, but not terrible.
Also, we should talk in general about Bethesda and its game design, since I hear so many complaints about it.
TotalBiscuit once said of Skyrim, "as wide as an ocean, as deep as a kiddie pool." He was kinda right, but also kinda wrong.
Bethesda's games are as wide as an ocean and as deep as a kiddie pool in some places and deep enough in other places, and sadly, they don't tell you which is which. They kinda leave it up to you to figure things out, find an enjoyable playstyle, balance things yourself, and craft your own experience.
This means that if you spend all your time where the game is as deep as a kiddie pool, you're not gonna have a good time. But if you know where the game is deep - or stumble on it accidentally, or let modders steer you to the good bits - you'll have a different, and decidedly better experience.
Let's unpack that a bit more. Todd's MO seems to be: you can play the game in whatever way you want. Do you want a 3rd person melee game? You got it. Want a tense, atmospheric 1st person survival experience? You got it. Any way you want to play it, you can play it.
This leads us to a problem. You cannot have a game that simultaneously works well as a 3rd person melee game and a tense, atmospheric 1st person survival game. If you want a good melee combat system, you need things like parries, dodge rolls, i-frames, all those other things that other games have and which we know work well. These things don't work in 1st person because they rely on having good awareness of all of your surroundings, and guess what, in 1st person, you can't see behind you. Or to your sides.
On the flip side, in 1st person, you can't see behind you. Or to your sides. This might seem bad, but there is a reason why all horror games are in 1st person these days: what you can't see is much more terrifying than what you can. Hitchcock once said: "Suspense is not a bomb going off under the table. Suspense is a bomb not going off under the table." 1st person games are naturally more tense, and thus they lend themselves more to slow-paced atmospheric exploration, and they have better shooting mechanics too, since you see the world from the point of rotation of the camera.
So what does this mean? It means that if you keep their games to where they're at their best - effectively 1st person open world immersive sims, because let's face it, that's what they are, or at least have been since Skyrim - then you stand a much better chance of having a good time than if you force them to compete with Elden Ring by trying to make the game mimic that experience. It will never do that well, cause in order to do that well, it would have to be a sucky 1st person game with all sorts of mechanics that don't work at all there.
There's a lot more to it but I've ranted enough already. You get what you put it, and if you don't know what to put in, you might not end up having a good time. A smart dev would limit your options and keep the game within the boundaries of what works, but, well, we have Todd and his dreams.
And if you are trying to make the games look bad to farm clicks for a youtube video, then you won't have to try very hard. But that won't be reflective of everyone's experiences.
Oh yeah, Starfield? Never played it lmao. I'll get back to you when I do. Looks kinda meh tbh.