martin vegas
500+ Head-Fier
- Joined
- Nov 9, 2013
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Playing trials fusion ps4..i still think trials hd is the best version.. trials fusion get's hard to quick!
I don't care if I'm being hipster here; this game just doesn't feel like a souls game.
The world design is just awful and aimless; nothing has any real personality to it. The few areas that do feel like a souls game are grossly over shadowed by the amount of anit-fun had taking hoards of enemies that stunlock you until your eyes pop out. This isn't saying the game isn't fun; I'm having fun with it...that being said, From really dropped the ball is feels like. The combat is more or less the same, spare for the 300-500 ms command delay that at this point seems intentional; enemies that attack in rapid succession for far far FAR too long, and once again...hoards of them. Demon's souls was hard because the enemy's were unforgiving and the environment catered to them rather than the player, Dark Souls was hard because the enemy's were more than unforgiving and the areas were catered to once again, the enemy. DarkSouls2 is hard because you fight between five to twelve enemies at once and the environment isn't sure what its really doing here; is it suppose to be suffocating? Does it want to be your friend? is there really a hidden path here or is this area seriously just empty to be empty.
Boss fights were another thing the previous Souls games did very well. Not so much in DaS2; nothing feels special about a majority of them. Bosses were always a "reward" for getting through the level and the souls they gave you always felt unique and had very unique and useful things attached to them. DaS2 decided bosses should be as frequent as regular monsters and the weapons should be as useless as they could possibly make them. This really brought me down as a player; killing bosses was supposed to yield SOME form of reward...not just "here's a souls, its pretty mediocre; don't use it...other wise it will boost your soul memory a lot and you will get invaded by much higher level people before you really have the gear to take them on".
Finding the NPC's was a pain but fun at least, rather than just having a few black smiths you find and they give you everything, DaS2 has a lot of different ones that all give you different things and are used for different things. The NPC's stories were actually interesting too so that's a big plus. These characters were the only real thing that adds to the world for me; considering the areas don't really tell a story like they did in the first two Souls games; the enemies in the areas don't even really seem to fit most of the time...they almost feel like place holders. I don't understand how From took such a different approach to the world in this game; yes it's pretty...but its as soul less as a hollow. This also has the absolute worst area progression, in possibly any game I feel like; Demon's Souls did it well with the hub world, Dark Souls did it fantastic with the interlocking looping world. DaS2 is just a fuster cuck of path ways; the world doesn't really interact with its self; some areas DO lead to others..but areas that lead to other ones tend to lead to areas that are much too hard for the player at the time, or require something you don't get until completing a different completely unrelated area to move on.
This review hasn't even touched on the out right broken PVP. Any non-magic, non-hex, non-katana user is dead before they even invade/get invaded; be it from the magic/hex spam...or the ghost hit boxes that are beyond broken through out the entire game. Weapons having a smaller/larger hit box than the actual weapon; or enemies having a smaller, never bigger hit box. Dying to a single low leveled enemy because your great sword+10 flies through them 6 times in a row before they start chipping away at your health like a roman stoneworker at a statue is beyond frustrating.
So yea, I give it a 6/10 it's above average for a game IMO, but it feels so little like a souls game its hard to even compare them. Clearly some design missteps were taken; and I really hope they fix them.
About the old games I could not agree with you more. Yes the old games were fantastic and I really miss playing those pixelated graphic. But about the GTA V, I would have to say that you are wrong because as time goes by technology evolves so does the consoles and the games to make the gamers play the games enjoyable and more fun and also entertaining. It's inevitable. Games nowadays looks real, and has a vast game play. Thus making the new games more enjoyable and fun.
Eh I disagree. There are plenty of games nowadays that sucks. Most of the PS4 and XB1 games so far suck. Namely most of the XB1 exclusives...Ryse,DR3,Forza. Then there's Killzone,inFamous Second Son,Thief. All not possible on old technology but somehow lacking.
I had this game. Couldn't play it because the mechanics were to clunky and the graphics were ick. But Bethesda makes amazing games. If you ever get around to it,or already have you should play RAGE.
I had this game. Couldn't play it because the mechanics were to clunky and the graphics were ick. But Bethesda makes amazing games. If you ever get around to it,or already have you should play RAGE.
I know I'm a few years late but I just finished playing Halo 4. Wow, what a game. I didn't know how 343 Studios would handle the Halo series but its good hands and if anything is better then ever.