I would have to disagree. Uncharted 2 is like a movie, but not one of those terrible old ones where you watch a movie and then press a button every few minutes.
I don't understand how these are considered less interactive. Tons of action sequences and shooting etc. Some might even think there is too much action!
Lots of slower parts in Part 4 though.
The one fault of the Uncharted series though is how you only get to keep one weapon at a time and there's no stats to upgrade etc.
I don't mind this at all.
Did you even play them all the way through?
BTW one game that felt like a movie to me was Final Fantasy X. I was playing that game and felt like I was just watching people talk and then getting to press a button every 5 minutes.
I probably judged it too quickly, but that game was so painful for me.
I probably will not be able to endure the latest Final Fantasy game. It's bad enough all their characters now look like fashion models.
Of course I was obsessed with Final Fantasy XI for about forever. I only quit because they removed Xbox 360 support.
I played the first three all the way through. I didn't mean there was a lack of action by the way, there is a ton. The interaction is pulling the trigger and climbing really, Naughty Dog's emphasis is mostly on the cutscenes and set pieces and they didn't put enough thought into the mechanics or level design intricacies in my opinion. Gameplay is more filler content between the cutscenes and invisible walls funnel you to the next cutscene.
Contrary to say Dishonored which was also mentioned, in which there is an impeccable amount of detail on every map, hidden side quests or details that showcase what the world of Dishonored is like and how people live. Then there is the fact that you can interact with almost anything/everything in the environment, and for the most part no blatant invisible walls actually blocking the player's path (if it looks like you can get there, you can).
I know Uncharted 4 upped the scale of some of the levels because of complaints like that last one. Although there is still a disturbing lack of wildlife in the game, they are so static and the level design revolves around the protagonist too much.