Za Warudo
1000+ Head-Fier
- Joined
- Oct 28, 2013
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The backtracking in BL2 contributed to much of the repetitiveness. Also the combat takes the worst aspects of ARPGs and puts them in a FPS and it made the gameplay tedious.
The backtracking in BL2 contributed to much of the repetitiveness. Also the combat takes the worst aspects of ARPGs and puts them in a FPS and it made the gameplay tedious.
Even though many of us have different tastes and I don't agree with all of you (which is a good thing!), all of you seem to be keen on getting the most value for your gaming dollar. Also, a good thing.
With that said,I should have asked the group if MGS5: Ground Zeroes was a good value at $15. I don't think it was. It's probably the best game demo I've ever seen, but I would have been annoyed if I paid $30 for it. I think it should have launched at $15, and $10-ish is probably a fair price.
The most interesting thing to me about it was that it didn't really punish you for not being stealthy as other games in the series did. MGS traditionally punishes you for trying to go through the game using brute force, as you would in a traditional third-person game.
I'm excited to play The Phantom Pain, but I doubt Ground Zeroes will add much to that experience.
I'm curious what others think of GZ. Please, no Phantom Pain spoilers!
BUYING FALLOUT 4 TODAYYYYY
I have to say...Fallout 4 seems pretty awesome so far, but it's really not especially well tutorialized. I spent forever trying to figure out the town-building mechanics before I realized you craft furniture by walking to where you wanted it, not standing at the crafting table. IMHO, the early game isn't nearly as well crafted as New Vegas. I also miss the cowboy+Fallout feel New Vegas had going...of course, you'd have a hard time doing something analogous with Boston, but going back to just straight Fallout is kind of sad. Also, I'm not sure how I feel about the power armor as its own feature rather than just another set of armor...I'm not seeing it adding that much so far.