cire
500+ Head-Fier
- Joined
- Apr 1, 2005
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Quote:
actually, it is the dual channel memory thats helping it get such higher FPS. games that require lots of memory happen to also benefit the most from high CPU/memory bandwith.
if you want a more fair comparison, look at the productivity and encoding benchmarks. the sempron, with a 1/4 of the cache as the "real" A64 still does a great job holding up. it may not win, but it doesn't lose by a huge margin.
all A64 semprons now have 64bit extensions, so its fairly futureproof now.
Originally Posted by MikoLayer Well for most games it wouldnt really matter since they are GPU bounded anyway. But look at the UT charts from AT : 46.5fps to 54.2fps, going from 256kb palermo to 512kb 939, both clocked identically at 1.8ghz. Unless I am mistaken, dual channel doesnt account for much of that difference, so it is got to be the cache. |
actually, it is the dual channel memory thats helping it get such higher FPS. games that require lots of memory happen to also benefit the most from high CPU/memory bandwith.
if you want a more fair comparison, look at the productivity and encoding benchmarks. the sempron, with a 1/4 of the cache as the "real" A64 still does a great job holding up. it may not win, but it doesn't lose by a huge margin.
all A64 semprons now have 64bit extensions, so its fairly futureproof now.