playing games with music in the background
Nov 27, 2009 at 12:57 PM Thread Starter Post #1 of 13

jisu

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Hi guys, I recently installed foobar for the first time and got WASAPI.

I've always had music running while playing games. But i realised that I can no longer get game sounds to play with foobar/WASAPI running at the same time.

What are my options?
Maybe I should settle with Direct Sound on foobar
 
Nov 27, 2009 at 2:02 PM Post #2 of 13
Yeah, WASAPI will take full control of the sound output, so no 2 simultaneous streams at once. DS will work, though. I'd assume SQ won't be the priority when playing games?
 
Nov 27, 2009 at 2:33 PM Post #4 of 13
you need to use a non-exclusive audio renderer, WASAPI exclusive won't do.

KS or ASIO might be worth a shot, serious soundcards run them in exclusive mode...but cheaper built drivers don't care, they resample it all in a big THD feast
smily_headphones1.gif


but well, DS would do I guess? music will be covered by games SFX anyway.
 
Nov 27, 2009 at 2:56 PM Post #6 of 13
Quote:

Originally Posted by jisu /img/forum/go_quote.gif
do you mean SQ of the music playing or game sounds?

Am I correct in assuming that I'll run across the same problem if i use ASIO or KS?



SQ of the music. And yes, it will not work with ASIO or KS.

Quote:

Originally Posted by munchzilla /img/forum/go_quote.gif
I suppose both since you can't really focus on listening to either?
smily_headphones1.gif
I use DirectSound when playing games with some easylistened backgroundmusic and believe it works just fine



I find classical music to go hand in hand with FPSes.
 
Nov 27, 2009 at 4:30 PM Post #7 of 13
Quote:

Originally Posted by azncookiecutter /img/forum/go_quote.gif
I find classical music to go hand in hand with FPSes.


Ed Rush & Optical don't hurt either
biggrin.gif


ed-rush.jpg
 
Nov 27, 2009 at 6:58 PM Post #8 of 13
Quote:

Originally Posted by leeperry /img/forum/go_quote.gif
you need to use a non-exclusive audio renderer, WASAPI exclusive won't do.

KS or ASIO might be worth a shot, serious soundcards run them in exclusive mode...but cheaper built drivers don't care, they resample it all in a big THD feast
smily_headphones1.gif


but well, DS would do I guess? music will be covered by games SFX anyway.



..are you sure? You keep changing your opinion. Most modern soundcards have excellent THD and SNR measurments so as you said:

Quote:

Originally Posted by leeperry /img/forum/go_quote.gif
but if you have excellent SNR/THD+N figures to begin w/, resampling don't matter so much anymore...especially on lossless tracks.


So according to you, it is not a issue now is it?
biggrin.gif
 
Nov 29, 2009 at 10:10 AM Post #9 of 13
Quote:

Originally Posted by ROBSCIX /img/forum/go_quote.gif
..are you sure? You keep changing your opinion. Most modern soundcards have excellent THD and SNR measurments so as you said:


So according to you, it is not a issue now is it?
biggrin.gif



I'd also be interested in this.
 
Nov 29, 2009 at 3:25 PM Post #10 of 13
I dunno what you're referring to, as stevie the spambot is on my ignore list...but DS was invented to MIX audio streams, and if you're not too busy to hear its resampling artifacts(especially on Vista/7 where it's 32float, and w/ the game SFX on top) I'd say it's time you upgrade your graphic card or find a more interesting game
biggrin.gif


but depending on your soundcard(which you didn't specify), it might be totally worthless in the end...the new Realtek drivers resample EVERYTHING at 48kHz, and all the CMI8788 based soundcards resample at the fixed sample rate set in the drivers...so bit-perfect is not going to happen ANYHOW.
 

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