He did that theoretical experiment to show that synths are not any more limited in dynamic range than acoustic instruments.
The experiment showed nothing at all about dynamic range. It showed ultrasonic content only.
Therefore, EDM as a genre is inherently no more limited in dynamic range than other genres. Any limitation of dynamic range in EDM stems from creative choice by the producers in order to generate the intended musical experience. Sure, EDM may have more compressed dynamic range than other genres, like Classical, but again, that stems from creative choice, not from limitations of the equipment/instruments used to create the music. I'm sure if EDM producers wanted to they could make electronic music with as wide a dynamic range as any other music genre.
You are contradicting yourself. You say:
"EDM as a genre is inherently no more limited in dynamic range than other genres."
then:
"Any limitation of dynamic range in EDM stems from creative choice by the producers in order to generate the intended musical experience."
and:
"Sure, EDM may have more compressed dynamic range than other genres,..."
So...which is it? It's not limited in dynamic range, but it has more compressed dynamic range than other genres? Sorry, you can't have both, it's one or the other.
The fact is, the choices being made by EDM producers and musicians make it one of
the most limited dynamic range genres today. It can't be both unlimited and limited at the same time, it's one or the other, and the choice is highly compressed, limited DR. That limited DR partially defines the genre.
Same goes for ultrasonic content.
Not, not at all. The issue of ultrasonic content is completely different. The results of dynamic range limiting are all unmistakably audible, and the result of choice. Ultrasonics are not audible, not ever. Nobody's making an artistic choice to produce them or not. Incidental ultrasonics are not there in EDM because of a bandwidth limit of the device making the sound, or the bandwidth limit of the recording system. That's nothing like dynamic range. They are two entirely separate things.
Never said he addressed all synths. Never knew any of our discussions had to apply to all synths.
You're once again contradicting yourself.
What you showed was that synths are no more limited in dynamic range and ultrasonics than acoustic instruments.
Notice: you've used the word, "
synths", that's more than one synth, and in context, "all" is easily implied because you related "synths" to an undefined number of "acoustic instruments". He tested exactly one synth. He forced it to produce ultrasonics by generating a non-musical, unplayable patch, and taxed his system to do so. That simply does not represent anything more than his specific software synth in his specific application (non-musical).
The conclusion you're drawing goes like this: On October 15, 1997 Andy Green drove a car at 760mph/1223kph. So you conclude that "cars" can go up to 760mph/1223kph.
But the above is incorrect. The car Andy drove was powered by two huge jet engines producing 111,000 brake horsepower, and weighed 10 tons. It wasn't street legal, and couldn't turn a corner on a residential street. You can call it a "car" because it had wheels, engines, a means of steering, speed control, and stopping. But to make the statement, based on that experiment, that "cars" can go up to 760mph/1223kph is just plain misleading and incorrect.
VNandor tested
one software synth creating an unusual patch chosen specifically for its potential to produce ultrasonic content, then had to render it to make it playable. That's the software synth equivalent of a purpose-built supersonic jet powered car.
To then conclude that "synths are no more limited in dynamic range and ultrasonics than acoustic instruments" from that experiment is just plain wrong. He proved one thing, and one thing only: the specific software synth he used could be made to produce a waveform with ultrasonic content. That's it, nothing more.
I've already posted with regard to the range of other synths, a great many of which are still hardware-based. As Gregorio posted, many if not most synths use waveform samples as their basis of sound generation. Those samples are manipulated and combined to create new sounds. It's a digital process that starts with samples, most of which are 44.1 or 48kHz sampling frequency and thus have no ultrasonic content. The synths that use them don't create ultrasonics for that and many other reasons. Analog synths, both vintage and modern, have some ultrasonic capability, but the waveform would have to approximate a square wave to do so. Square waves are one of the basic waveforms analogy synths use, but they aren't very musical. The first thing you do in creating a musically useful sound is to mix it with another waveform, and/or run that square wave into a filter...and there goes your ultrasonics.
You really have no idea what any other synth could create in the ultrasonic region, and none have been tested here. But a good solid understanding of the technology tells the story. Ultrasonics are rare to non-existent in synthesizer output, deliberate and extreme attempts to produce them notwithstanding.