Head Injury
Headphoneus Supremus
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- Sep 11, 2009
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I'll see if I can pinpoint some frequencies from which the aspects of bass you asked about are derived.
Amount - This is just the whole thing, from about 20Hz to 160Hz, with the most effect from 50-120Hz or so.
Detail - Not directly related to frequency response graphs, so if the bass is boosted but well-controlled it will sound more detailed.
Bleeding - Mid-bass and low mid-range accounts for this, from about 100Hz to 200Hz. The length of decay here is also important, but not shown on most graphs.
Extension - How loud it is at 20Hz. An ideal headphone extension is either flat or slightly boosted to 20Hz (boosted due to the lack of physical vibration).
Impact - Mostly caused by a mid-bass hump peaking between 80 and 110Hz. Lots of sub-bass will, in almost all cases, soften impact. It's hard to have both.
Isolation - More bass will overwhelm quiet sounds at all frequencies, no matter what. Otherwise it's related to bleeding.
Reading frequency response graphs can be tricky. They are very useful, despite what some audiophiles think. The problem is they're centered at 1kHz (at least Headrooms are), so all headphones have +0dB at 1kHz. Even if a headphone has +10dB at 100Hz, it's not necessarily bassy if it has tall peaks past 1kHz. Probably the best way to determine the above aspects using a graph is to choose a frequency related to it, then draw a horizontal line (real or imagined) across the graph. Then compare how much of the graph is above or below that line.
When most people talk about bass quantity, they talk about mid-bass and impact. It's one of the possible explanations for why some find the LCD-2 (arguably the most bass-heavy flagship headphone) to be bass-light. It has no mid-bass hump but a lot of extension. Headphones with large bass humps and no sub-bass, like Grados, sound quicker and more impactful. Headphones with virtually no mid-bass hump compared to mid-range and rolled off extension, like the ATH-AD700, sound anemic to most.
Another important aspect of bass response is decay, which isn't shown on regular frequency response graphs. Waterfall graphs show it, but they're rare. If a headphone plays a bass note and the reverberations of that note stick around for a longer time than another headphone, it will sound louder overall. When the next bass note plays, you have a quieter first note still playing. In part because of this, closed cans sound bassier at the same relative level of bass. That's why closed headphone seal is so important to bass response. The sound waves are generally able to escape from open headphones (or poorly sealed closed cans) faster. Typically open headphones will have slightly less impact and a good bit less tactile feeling in the sub-bass, though they will often have better bass detail. There's obviously always exceptions. In other measurements, total harmonic distortion (THD) can play a role as well. If a headphone isn't able to produce deep bass notes but has a high THD, whenever it is fed a deep note it might play that note's harmonic louder than the note itself. As a result you might think you hear a 20Hz note from a headphone, but in reality it's a 40Hz note. This would be especially noticeable in a sine wave generator.
Driver size is also sometimes a consideration, though not as important. Larger drivers can push more air at a time, and increase the tactile feel of sub-bass. Planar headphones like the LCD-2 and top-tier Hifimans have large drivers with a flat surface area, and can push a lot of air at once. This allows them to extend scary low, and eliminate the mid-bass hump without sacrificing a whole lot of impact. They can rely on the piston-like drivers to push air a listener can feel, like a speaker. It doesn't work perfectly though, and on most modern recordings designed for mid-bass humps, sub-bass doesn't come into play and impact is lost.
I thought there was something else I wanted to say, but I forgot what