Music Alchemist
Pokémon trainer of headphones
- Joined
- Dec 17, 2013
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Let's presume a curve is out there that maps to an idealized real world listening environment. Since we do not have contact any deity or some type of superbeings that can just pull out the figures for us, or part of any other kind of fantasy world...How do suppose we can make progress without averaging a bunch of subjective evaluations?
I already mentioned that the flat speaker HRTF curve is based on how human ears hear flat-tuned speakers, but compensated for headphones. It is objective, though it still does not take things like variation in hearing between individuals into account.