Nicolas2305
500+ Head-Fier
- Joined
- Jun 11, 2008
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Now let's just hope that FiiO puts more stuff in the configuration files to give you guys more flexibility.
Awesome job!
Awesome job!
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Welcome, to the Desert, of the Real.
@flowerlandfilms
I don't know how good you are with transparency in files, but i have an idea for your theme:
Instead of using only the icons as fullscreen image, you could try editing the 12 scrollwheel images as use for "animated" background, and using only the text as the icons.
I hope you understand my idea?
@flowerlandfilms
I don't know how good you are with transparency in files, but i have an idea for your theme:
Instead of using only the icons as fullscreen image, you could try editing the 12 scrollwheel images as use for "animated" background, and using only the text as the icons.
I hope you understand my idea?
That's the way it's done!
The way it is layed out currently, is I have:
1 - A Background image with a static green texture
2 - The Icons which are just text
3 - The Scroll Wheel images which are running the animated code
The scroll wheel actually goes in front of the icons so only the code is visible and the rest is transparent, same with the text.
I think it gives a cool "layered" effect.
But it's actually causing problems, if I go to now playing, and then back to the launcher, It fails to load the background image and select other images.
I think it is because My images have larger file sizes than the originals so it is having trouble keeping them loaded into the ram.
Maybe, I don't know.
I love how we had the same idea and you already executed it.
I think the transparency is giving it a bit trouble.
I should examine your images for a 'definitive' conclusion...
These are my launcher images. https://dl.dropboxusercontent.com/u/57768148/launcher.7z
If I can't sort it out it may put the Kibosh on the whole thing
These are my launcher images. https://dl.dropboxusercontent.com/u/57768148/launcher.7z
If I can't sort it out it may put the Kibosh on the whole thing
My concern is that the processor just does not have the firepower to layer PNG transparencies. In practice, the issue may not be solvable directly. Indirectly, you could carve a window from the background where the 'printed icons' appear. That would probably work.
Okay, this one is better...not the final product, but better. I was looking to emulate as much as possible th rest of the text-only screens in the UI:
I need to make the text larger, and find a way to make sure all seven icon images are exactly the same. At the moment if you scroll too quickly you see the writing shift a teeny bit.
https://dl.dropboxusercontent.com/u/64083930/x5%5BTxtFront%5D.zip