Audeze Penrose X and Penrose
Jul 15, 2020 at 12:12 PM Post #17 of 7,191
I presume these can also be used with PC? Might replace my old Sennheiser gaming headset with these when I buy PS5.
 
Jul 15, 2020 at 12:15 PM Post #18 of 7,191
So whats the difference between this and the mobius

This seems to lack the 3D audio/headtracking stuff and the higher quality bluetooth codecs the Mobius supports while adding a 2.4GHz wireless connection option for lower latency, lossless audio and better game console support
 
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Jul 15, 2020 at 12:21 PM Post #20 of 7,191
What does better console support mean, Mobius is already supported by every console.

Better in that you can now connect wirelessly to game consoles vs using a 3.5mm or USB wired connection
 
Jul 15, 2020 at 12:25 PM Post #22 of 7,191
Jul 15, 2020 at 12:33 PM Post #23 of 7,191
Oh this is exciting! I play only on PS4, and tried my Mobius with it but it wasn't the most convenient having to connect to it via USB.

Does the Penrose for PS4 have a party chat:game audio slider for example if I wanted to hear my party chat more prominently and less of the game audio? Or will we have to adjust the ratio in the PS4 settings.

Yes Penrose will support Game/Chat mix

I am fairly confident that Sony will go all in on allowing their 3D Audio to be pushed over BT and USB. It only makes sense.
Now we only need more game designers to design good immersive audio.

@Audeze @KMann

Are there minor technical, tuning differences to the Mobius driver? What did you guys change?
Penrose will be able to take advantage of the 3D audio on PS5 when it is made available and it will also be able to take advantage of Dolby Atmos, DTS and Windows Sonic for headphones on X box. We plan to make custom presets available to provide the optimal pairing with these headphone virtualization options.

@Audeze does this have sidetone / zero-latency monitoring of the microphone like Mobius? That's an important thing for me. I currently use the Audio Technica G1WL which has this feature.
Yes Penrose will have Side-tone toggling.

I presume these can also be used with PC? Might replace my old Sennheiser gaming headset with these when I buy PS5.
Yes PC and MAC will be supported. You can of course use it with mobile devices in BT mode.
 
Jul 15, 2020 at 12:43 PM Post #24 of 7,191
@KMann a few more questions please!

Being able to simultaneously connect wirelessly to console and bluetooth to a phone, does that apply to just chat or basically anything? For example can I listen to podcasts from my iPhone via bluetooth, youtube videos, Apple Music, etc while getting all game audio too? How do both of them work with game/chat mix?

Lastly, does the Penrose have the gel pads that can be ordered for the Mobius or the standard Mobius like pads?

Thank you!
 
Jul 15, 2020 at 12:50 PM Post #26 of 7,191
@Audeze Does it need to support the 3D sound that Sony Playstation 5 is really advertising? Or do you have to buy Sony's headphones to benefit from that "3D Sound" they are investing heavily in?
PS5 will support 3D audio using their Tempest engine. This is radically different from typical console 5.1/7.1/Dolby Atmos support that we have had. Initially users will be able to select one of the predefined HRTFs from the list and in future (2021 ?) users might be able to upload a picture and create custom HRTFs. From a headphone perspective, the output is stereo and Penrose will support it.
We have implemented similar technology (not exactly the same) in our Reveal+ plugins. You can try it out to see how the 3D audio experience will be with a custom HRTF.
 
Audeze Stay updated on Audeze at their sponsor profile on Head-Fi.
 
https://www.facebook.com/AudezeLLC https://twitter.com/audeze https://www.audeze.com/
Jul 15, 2020 at 1:02 PM Post #27 of 7,191
I am fairly confident that Sony will go all in on allowing their 3D Audio to be pushed over BT and USB. It only makes sense.
Now we only need more game designers to design good immersive audio.

@Audeze @KMann

Are there minor technical, tuning differences to the Mobius driver? What did you guys change?
The drivers are the same. Tuning is very similar to Mobius (without 3D) with minor adjustments to make up for the difference in electronics within the ear cup cavity.
 
Jul 15, 2020 at 1:07 PM Post #28 of 7,191
I am fairly confident that Sony will go all in on allowing their 3D Audio to be pushed over BT and USB. It only makes sense.
Now we only need more game designers to design good immersive audio.

@Audeze @KMann

Are there minor technical, tuning differences to the Mobius driver? What did you guys change?

The biggest change is going to the quality and the lower latency using our microphone. For Sony, we will support the tempest engine.
 
Audeze Stay updated on Audeze at their sponsor profile on Head-Fi.
 
https://www.facebook.com/AudezeLLC https://twitter.com/audeze https://www.audeze.com/
Jul 15, 2020 at 1:14 PM Post #29 of 7,191
Nice, this more or less confirms that Sony is serious about audio connectivity too this time. Now we just need confirmation that their 3D Audio mix is also going out over USB.
 
Jul 15, 2020 at 1:15 PM Post #30 of 7,191
Nice, this more or less confirms that Sony is serious about audio connectivity too this time. Now we just need confirmation that their 3D Audio mix is also going out over USB.

I imagine that with their new Pulse 3D headphones they'll have a wireless dongle as well similar to the Gold's and Platinum's, so over USB seems highly likely.
 

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