Audeze - Our Maxwell Gaming Headsets! (latest: Firmware v61 and HQ v97)
Feb 17, 2023 at 6:40 PM Post #1,351 of 4,465
I guess I am going to have to miss a day of work because the headset shipment *Signature Required*.
Create a UPS account. You can pre-sign for it that way. That's what I did.

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Feb 17, 2023 at 9:32 PM Post #1,352 of 4,465
Got it.
So if I buy a license for the PS version does that license also get embedded into the dongle at that point?
If it's in the dongle I assume it won't work. I would need to use the 3.5mm jack or bluetooth to connect them to my TV.

Thank you for your reply!
No. If you buy the PS version, you have to use the dolby access app. The purchased license is put into the access app on windows/xbox.
While I do not know about that particular model, USB ports on most TVs are for input (photo/media browser). Bluetooth/3.5 mm will work. The TV spec says, bluetooth surround ready. It might be possible to render 3D audio in the TV and then send it to the headphone over Bluetooth.
 
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Feb 17, 2023 at 10:22 PM Post #1,353 of 4,465
@Audeze any chance you guys can use the noise cancelling capabilities of the mic and apply it to remove the background noise around the user?
Like listen to the ambient sounds, filter the noise and send an inverted signal to the headphones, just like an ANC headphone would do. This when not playing music/games but when using a comunication software or when idle.
 
Feb 17, 2023 at 10:31 PM Post #1,354 of 4,465
@Audeze any chance you guys can use the noise cancelling capabilities of the mic and apply it to remove the background noise around the user?
Like listen to the ambient sounds, filter the noise and send an inverted signal to the headphones, just like an ANC headphone would do. This when not playing music/games but when using a comunication software or when idle.
It needs additional neural network accelerators. It is not possible with the current generation chip. But when more powerful chipsets come into the market, applications like this are feasible.
 
Audeze Stay updated on Audeze at their sponsor profile on Head-Fi.
 
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Feb 17, 2023 at 11:46 PM Post #1,357 of 4,465
The battery life/charging time (if accurate) is a game changer.

Over 60 hours usage can supposedly be achieved with a 20 minute charge.

Amazing.
That's not possible
 
Feb 18, 2023 at 2:10 AM Post #1,360 of 4,465
Is there not a way to switch audio sources? Or am I missing it?

Like I want to go from Ps5 to Blutooth because a phone call came in (no I'm not talking about dual audio, but to actually switch the audio connection).
I think it will notify you if you have it connected to both the phone and the PS5.

Essentially, with the dongle, the connection uses the LE Audio channel (to take advantage of LC3+). This leaves either the BT5.3 for the phone or multipoint with the same LE Audio (with LC3 if supported). Being multipoint capable, it will detect the incoming stream type (call or audio) and notify about the former while pausing the latter.

Correct me if I'm wrong.
 
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Feb 18, 2023 at 2:18 AM Post #1,361 of 4,465
Is there not a way to switch audio sources? Or am I missing it?

Like I want to go from Ps5 to Blutooth because a phone call came in (no I'm not talking about dual audio, but to actually switch the audio connection).
This is quite easy. When you get a phone call, you click the power button- answer the call and then once the call ends, it returns to the game audio.
 
Audeze Stay updated on Audeze at their sponsor profile on Head-Fi.
 
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Feb 18, 2023 at 9:03 AM Post #1,365 of 4,465
@Audeze Going back to the question about purchasing a Dolby Atmos license for the PlayStation version, I stream on an NVDIA Shield Pro that supports Dolby Atmos. I believe the device already has a Dolby Atmos license built in. Would I be able to get Dolby Atmos capabilities on the headset via dongle or Bluetooth? Or would I have to purchase an additional Dolby Atmos license for the headset?
 
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