Povell42
100+ Head-Fier
- Joined
- Mar 4, 2013
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Me reading this thread today, catching up from the last 2 days!
I don’t care what anyone says about the “failed quest,” how choices made by the characters seem illogical (they do seem to be consistent with their traits and emotional response to recent events, IMO), or how several points of the movie seem to fly in the face of what’s happened before... The Last Jedi felt fresh, was one of the darker Star Wars films without getting outright depressing like Rogue One, seemed to explore the “mythology” of the universe more, and had more abstract moments that got me thinking instead of just action all the way (and not plodding and awkward like Clone Wars). Right up there with Empire Strikes Back as my favorite Star Wars films, has the most of what attracted me to the franchise.
I think this was a quality post, I think you tried to include objective observations and comparisons in addition to your subjective analysis.
Speaking generally, there are a few causes for background hiss.
— ANC, as was recently described well, is listening to the noise in the room via microphones, and tries to digitally reproduce an inverted version of that sound and play it back without lag to cancel sound. TRIES. Just like how all DACs and ADCs aren’t perfectly accurate (ANC uses both), it can’t cancel all sound, or be accurate enough to prevent creating a soft white noise hiss from being introduced where the inverse wave misses reality.
— External RF interference, where cellphone, WiFi, or other electromagnetic signals (essentially light beyond the range of human vision) can sometimes interact with sensitive electronics and scramble things up, creating a garbled chirping sound or a steady hiss.
— Internal electromagnetic interference. For those that know electro-magnets, they are created by running electric current through wires, looped wires and more electricity for a stronger magnetic field. Circuits are wires, and often audio companies go to great pains (and use a fair amount of material) to insulate amplifier sections from the digital circuits (like the DAC, ADC, and DSP), wireless transmitters and receivers, etc. Complete shielding might even be impossible, due to space and weight limits, System on a Chip implementations where everything is right next to each other on one circuit, and Planar Magnetic headphones actually have fairly large, strong permanent magnets right in the earcups for the diaphragm to repel from and be attracted to.
Noise is different than distortion... there could be a system that has very high accuracy to the source material and an audible noise floor (like vinyl), or an inaudible noise floor but the playback is quite distorted from the source material (cheap, muddy basshead headphones, or an electric guitar with a distortion pedal). I could be misreading or oversimplifying some of the above, but in general it can be very challenging or expensive to have a high signal to noise ratio (S:R, or often on spec sheets as SNR) and low noise floor.
Just received mine today. For perspective, these will be exclusively console gaming headphones for me. I've used them for 15 minutes, including some music with various settings, including 3D, as well as a quick race in Gran Turismo Sport on PS4.
The 3D effect is...cool? I really hate it for music so far, but am willing to give it more time. I've used headphones nearly my entire life and typically dislike using speakers, so that may be why. In my quick race in GTS, I found it to be of almost no value. I'm expecting to show it's value when I switch back to standard headphones, like something is missing.
I DEFINITELY put that on my review.
edit: Actually, it IS in the impressions on here.
"Final Impressions:
...the noise floor is audible at low volume which was already being addressed before I even mentioned it. "
What does that look like to you? Lol
And no, not everyone is in agreement about the hiss. I certainly don't hear it when I'm listening to most things. I do hear it in video games through USB when there are quiet moments. I DON'T hear it the majority of the time when I am using the Bluetooth and non-gaming. So no. Stop overgeneralizing.
And please before accusing others of not doing something, make sure to fact check, because people would then start to believe I'm trying to hide something, which I'm obviously not. I don't take my integrity being questioned lightly.
Your description above, make it sound like it is in the Auto-3D mode. There are 3 options. Holding the 3D button for 3 seconds cycles between the three.I also think it doesn't track well, at least when I was listening to music. When I turn my head 90deg to the right there's this inertial tracking that's fine (maybe goes 100-110deg then corrects to 90deg) but it slowly creeps back to center. Then when I turn back to center it shifts left then centers quickly. It kind of feels laggy and rubber-bandy.
If I turn 90 degrees to right, then pause, then turn another 15-30 degrees to the right (so 105-120 total), it thinks I've turned over 180 degrees total. Music should shift almost completely to my left ear when I turn 90 and then start fading back into the right ear, sounding like it comes from behind me, as I continue to turn. Instead, it shifts a ton to the right ear, often the majority, when I rotate that extra 15-30 degrees.
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Everything I listened to was 2 channel natively, music and game. Music was played connected to my Mac's Thunderbolt 3 Dock over USB-A, USB-C, and 3.5mm. Game was played connected directly to the controller. I might play a movie on my computer later, but probably not tonight.Have you tried the headphone on a computer game or movie played on your computer? The bulk of the 3D effects supposedly only work via USB. Everything else is probably just using the standard virtual surround upscaling from 2 channel stereo.
That's entirely possible. My music listening was the first thing I did, even before I got a sense of how to use them. I was really excited to try the 3D mode and just let it go when I first sensed the 3D movement.Your description above, make it sound like it is in the Auto-3D mode. There are 3 options. Holding the 3D button for 3 seconds cycles between the three.
Here is how 3D works on Mobius. For PS4, use the 3D manual and center it to the screen. It should not auto-center. The Mobius tracks your head movements 1000 times a second and there is no lag. If you connect it to a PC and install the application you can see the tracking information in realtime.
The Auto3D is designed for mobile use when traveling.
We are still looking into the issues raised and will have some updates soon.
Edit: also, I can't possibly fathom how an audible hiss while gaming isn't an issue for you. I think that hurts your integrity more as a gamer then anything else. I just don't see how something like that can be ignored and isn't super annoying, but I guess everyone has different standards.