So, I received my pair yesterday and here are my observations.
First of all, when I opened my case, I saw this:
Yep, the ear pad was popped off on the right cup (also odd to me these were placed in the case back side down instead of face down). I panicked a bit, but thankfully it easily snapped back on. Incidentally, I found that the serial number sticker is placed under the right ear pad on the driver housing.
I then put them on and as I was getting them adjusted, I was hearing a crinkling sound in the left ear cup, similar to plastic wrap or wrapping paper. I thought the silver sheet under the ear cup (is that the actual diaphragm or a guard/protector piece in front of the diaphragm?) was being damaged. I looked at it and noticed some small creases that the right side didn't have. I assume this is normal, especially after finding
this article on Audeze's support site. But if I should be concerned about these horizontal creases, please let me know:
Ok, physical damage concerns aside, on to the sound.
- Do I hear the hiss? Yes. The second I turn them on. So far I've only done USB to PS4 and bluetooth paired to phone. Does the hiss go away? I don't think it does and instead gets drowned out sometimes, like when a lot of sounds happening at once in a game, or lots of stuff going on in a song.. But during quieter moments during games and songs (either due to lower volume elements or fewer things happening), I can easily hear the hiss. Unfortunately it isn't being buried enough by having an active source feeding sound to the Mobius.
That said, the discussion about clamping force is interesting and I'm curious to hear for myself if I notice a difference. I am a glasses wearer and while the arms are a very thin metal, the parts that curve over my ear are a bit thicker. I also had the cups extended from the headband a little over the halfway point. Overall, looking forward to hearing how Audeze intends to address this.
- How's the 3D for Gaming? Quite impressive. I played God of War and even though it's just 2 Ch, with the 3D effect on, I was really getting a great sense of space and position of elements. As for EQ, I kept switching between Default and RPG. I'm usually leery of EQ presets unnaturally emphasizing portions of the sound and moving it too far away from the original intent of the mix, but I quite liked what RPG did to the sound. Added a bit more weight to the soundscape (possibly has a bass boost), without drowning out other details.
- How's the 3D for Music? Equally great. In fact I think I like it more than with 3D off. Typically, my headphone usage is games and movies with VSS (Dolby Headphone has been my go-to for a long time) and then occasional music listening. So, I'm a bit biased towards surround sound, but regardless feel it adds a lot to the presentation. The Auto 3D here is interesting and as @GenEricOne mentioned in his thoughts, it can come off a bit rubber-bandy as it tries to keep itself centered around my changes in position or location as I walk around. But it's def a nice feature for mobility.
- That "Planar Bass" These are my first planars. Only ever used dynamics up until this point. Initially I'm feeling these are a touch bass light (I don't consider myself a bass head, but like a bit of kick), but I think this has more to do with me getting used to a new type of sound presentation. I'm eager to continue trying out more content though and get a better feel of what it's like.
Additional thoughts:
- As much as I like the 3D right out of the box, and how at moments the sound does feel speaker-like, it doesn't always, and the generic HRTF becomes apparent. I look forward to installing the software and setting up my personalized HRTF to see how much the effect improves.
- I very much like having the omnipresent voice confirming the changes you make as you click all the various buttons, but the volume of it is unnecessarily loud. I hope the software offers an option to tweak the volume of her voice.
- The fit is interesting, but overall good. The ear cups surround my ears really nice and comfortably. The pressure, while a touch higher than I thought it'd be, isn't unbearable. I like that the clamp is firm enough that they easily stay put with normal movement. However, the headband padding feels a little thin by comparison. That said, I think it's more of my own personal issue, as I have a cranial high spot which regardless of headphones I wear (save for the Phillips Fidelio X2 for some reason) gets sore after a short while by taking the brunt of the weight of a headphone. I use a memory foam seatbelt cover for car seats on my other cans and will have to give that a shot on these as well.
- When I initially hooked it up the PS4 via USB, it was in 7.1 channel mode by default. While in the Audio Devices section, it only listed the Output Device as "TV or AV Amplifier", but for the Input Device it said "USB Headset (Audeze Mobius 3D 8Ch)". While I realize this may be nothing more than a device label the Mobius is communicating to the PS4, it made me hopeful that if licensing arrangements ever get worked out between Sony and Audeze, it may be nothing more than a simple firmware update and a flip of a switch, so to speak, to allow the PS4 to feed the Mobius with full mutli-channel audio.
Overall I like these quite a lot and am happy to finally have them in hand, though I do look forward to possible resolutions with the hiss. Also I need to dive into the software for the personalized HRTF and I need to work out some personal comfort fixes.