So, I am a backer for these, and received my copper versions a week or so ago. Have given them a good go, so thought I would give my impressions of them.
All up, for a gaming and movie watching headset, these are OK. I think the RRP of about $400USD is far too much for what you get, there are better options out there. A price closer to $200-$250USD is much closer to what these should be. Unfortunately for Audeze, there are a heap of competitors in this market with excellent products at a lower price. They have also had much longer to work out what is important in this market (comfort, long use periods, convenience over sound quality) as opposed to the Audiophile market. They certainly won't be the first headset I would recommend for gaming, sadly.
Starting off with the packaging. Going to retail, this needs to be improved. I'm really not a fan of wastage when it comes to packaging, but you need to do more than use a plain brown box. We are talking about a retail product which is mean to appeal to gamers and movie watchers. They certainly expect something more than that. There are many ways to still keep the packaging simple and without wastage, but presenting the product much better. The brown box does nothing to excite or promote the product. It's a letdown, to be honest.
The case is decent, good for throwing the headphones in when heading out for a gaming session. I don't think they are suitable for portable use due to the size (They don't fold down), battery life while on Bluetooth (only 10 hours), charge time (3 hours for 100% charge, no quick charge) and lack of isolation (a LOT of noise get's let into these closed back headphones), but the case is convenient if you are going out gaming or otherwise.
The headphones themselves are heavy. For longer gaming sessions they can get a bit heavy and fatiguing.
Clamp force on them is fairly high as well. The ear cushions are soft enough to offer some padding from the clamp, but not enough. You really feel these squeezing your head.
The ear cushions are fairly small (they are deep, but not wide of high enough), so large ear will get squashed. Even for medium sized ears, they can be squishy and tight.
They get HOT. Part of the issue is the active components in the left earcup (put your hand on it and you can feel the earcup get warm) but the other part is the closed backs, small ear cups and solid leatherette earcup materials.
Unfortunately all of these leads to these being a fairly uncomfortable set of headphones. They are OK for brief listening sessions, but for longer gaming sessions, movie marathons or whatnot, these aren't comfortable enough.
OK, so now we get onto using the headphones. The build of them is OK. They feel fairly solid, but the entire plastic build does not feel overly quality to me. For the price I would have liked to see more metal and premium materials used, but I don't think they will fall apart immediately.
The controls are... poor. There's no other word for it. Why is the time I need to hold to turn the headphones on or off o long and DIFFERENT for each action? The click in of the scroll wheels and the turn is just frustrating. The long hold combinations are frustrating. And remembering it all is just.... AGHH! They are not intuitive (why is the pause action a press of the power button instead of the volume wheel?), they are not straight forward or easy to remember. Yes, there is a cheat card, but I shouldn't have to keep digging it out to try and do basic tasks. AND all of this should be fully controllable via the App, both on Windows and on smart phones. At the VERY least, the instructions should in the app, not advertisements for the headphones I already own. Why are you advertising the 'Award Winning Planner magnetic Drivers', 'Scratch Resistant coating' etc. for headphones I already own? I know, I own them. Give me something useful here!
OK, maybe these features will come to the app in the future, but these are live and retailing now. The Apps should be ready to at least a basic level, but they aren't.
I am yet to try these via Bluetooth, as the main draw for me is the 7.1 sound. I have other headphones I would much rather use via Bluetooth. So my first use was plugging them into my Razer Blade 15 laptop and firing up a movie on Netflix. After turning down the headphones (100% volume on first USB plug in, or on changing mode, is painful) and getting into the movie these sounded decent. The surround is, honestly, very similar to what I get out of my Razer Kraken V2 7.1 gaming headphones. I honestly struggle to notice any significant improvements from the Mobius. Sure the Razer Kraken V2 7.1's don't have the 3D movement effect, but the actual surround emulation is similar.
However within a minute or 2, the Audio in the Mobius cut out and started coming out of the laptops speakers. I did nothing, but the sound cut over. I checked the cable, all plugged in and fine. So I unplug the cable from the headset and plug it back in and I get sound again, for another couple of minutes. So after a bunch of stuffing around and testing I find that the included USB-A to USB-C cable is faulty. If it get's touched while in use it disconnects, if I try and use it to charge a phone the phone throws up an error. The USB-C to USB-C cable is fine. I am now using the USB cable that came with my Samsung Galaxy phone and have no more issues.
While we are talking about the cables, they are FAR too short for using with a headset. They are only just long enough to be plugged into my laptop, which sits on top of my desk up to the side. I honestly can't see how they could be acceptably long for anyone want to plug them into their gaming PC or console. Sure, they are simple USB cables so are easy to replace, but at this sort of price I expect to get cables that are usable for the headphones intended purpose. For headphones that are expected to be used for playing games (including VR) and movies, the cables are FAR from long enough.
So once I got past the cable issues, I was able to test out the headphones more thoroughly. So I sit down, plug them in, turn them on and I instantly hear the background hum / hiss / noise. It's very audible when there is music or sounds, even audible in quiet parts of the music. It certainly takes away from those moments in games, movies or music. This is, in all honesty, very disappointing. I know Audeze has said that some level of background noise is expected from any active pair of headphones, but I haven't experienced this since I purchased a $20 pair of Noise Cancelling headphones from a supermarket chain a couple of years ago. I currently own and use multiple sets of active, wireless headphones (Sony WH-1000X M2, Nuraphones, Razer Thresher) and none have this much audible background noise.
Thinking that the issue might be the power supply of the laptop I was using I have now tested my Audeze with my Razer Blade 15 laptop (on battery and plugged in), my Aorus X7 DT v7 laptop (both plugged in and on battery), on my Microsoft Surface Laptop (both plugged in and on battery), On my Microsoft Surface Go (both plugged in and on battery) and plugged in to my Samsung galaxy Tab S4 (running on battery). The Hiss is always there, always the same. So, in at least my case, the issue is not caused by the device or power supply.
Going through this thread it looks like some people have next to no hiss while others have a lot more. I can't help but think at this stage that Audeze has some rather large variances in it's build process which is causing this. At this stage it can't simply be a case of some people being more sensitive to it.
These headphones sound good. They have good details and don't extend too high. They are lacking a bit in bass, but not that badly. Positioning is OK, but not the best. They sound nice for listening to music.
I would like to see more controls given for the equaliser. The presets are all pretty much the same to my ears, not much change between them. I would like to see larger differences between the profiles, and more control given to making the changes.
This next part I can't believe I have to say in 2018. Why, oh why, do these headphones NOT remember my last settings between uses? They should, and there is no excuse as to why they don't in this day and age. On some super cheap headphones I might be OK giving a pass on this sort of thing, but not for the high cost of the Mobius's. This is a little usability thing that makes a big difference to the every day enjoyment of the headphones.
And then we get to the Microphone. The microphone on my unit is, in just a word, trash. It is simply unusable for it's intended purpose. In my testing the microphone needs to be right up to my mouth, set to 100% volume on the headphones and 100% volume in Windows. Then I get constant breathing / wind / artifact noise, but my voice is very quite, raises and drops in volume and is very unclear. It's trash.
As A test, I recorded the microphone using the Windows Recorder software in Windows 10 with the volumes at 100%. This means that there are no software settings or incompatibilities are removed, it's all down to what Windows is receiving. The resulting mic quality was poor (wooly and muffled, voice cutting in and out, volume raising and dropping), I struggled to hear some of my words, the recording is essentially unusable. I then plugged in my Razer Kraken V2 7.1 headset (a USB gaming headset with Mic) and set the Microphone volume to 50%. The recording is far louder, voice is far clearer with less artifacts and no issues with volume dropping. Even at 25% volume, the Razer Krakens microphone is far better than the Mobius's.
I've tested the Mic on my Samsung Galaxy Tab S4 via USB as well. The same issues exist (low volume, muffled and wooly, volume raising and dropping) so it's not a Windows driver issue. However the Mic get's slightly better when plugged in using the Aux cable. Volume is still far too low, but the cutting out issue is reduce.
So the Mic hardware itself is somewhat to blame, but so to is whatever is happening when the USB connection is in use. This explains why people have noticed an improvement when switching to Bluetooth. Honestly thought, I am very displeased with the mic. It's honestly
I'm kinda wondering at this stage is the issues with high noise floor and poor mic quality are connected. How many people with the high noise floor are also having issues with the Mic.
Finally we have the battery drain while plugged in and the PC is off. This is inexcusable. Most gamers will leave their headphones plugged in at ALL times so the next time they go to jump into a game their headphones are charged and ready to go. The have to remember to unplug them or be faced with a dead battery is unbelievable. There is no reason, no excuse, and no explanation as to why turned off headphones plugged into a turned off PC should actively drain the battery.
All up, I'm certainly not overly impressed by the Mobius. I know that I am making a lot of complaints about them (some minor, some more major) but for their cost there are FAR too many issues, too many compromises, and not enough polish. Maybe Audeze can fix some of the issues via firmware, but some they won't. I honestly think there are far better headphones for gaming and movies to be had at a fraction of the price.
I do hope people find my write up to be useful. I'm certainly going to be speaking to Audeze support, as I don't think my Mobius is up to the quality I would have expected.