So tell me what parts of the circuit make handling dynamic music passages better? And, how can you/do you measure that those passages are more stable? We are getting lost in subjective talk that leads us in to saying that Player A 'sounds' better according to subjective criteria than Player B. I will be happy to discuss these things, but we when measuring how a car corners, there are measurable criteria to which the car must perform. You mentioned 'accelerating/decelerating like 100 mph in 2 sec' (both of which are unreasonable with today's tech, but at least they are measures). We can directly link what part of the powertrain and chassis help cornering, acceleration, etc. And we can measure how they perform in any test.
But when it comes to comparing player A or B, we do not talk about them. We go on and on about things for which we have no proof, nor even to which we can pinpoint with any accuracy between songs, but we do it with big words and in authoritiative tones.
Which is why I suggested that the car analogy breaks down 100% unless the only thing referenced is an absolute speed such as 100kp/h. No car travelling 100kp/h is faster than another travelling at 100kp/h. It is a constant, invariable metric. Introduce cornering or braking to the analogy (which in the car analogy can and are be measured) and you have to follow up with similarly measurable/reproduceable data and methods of measuring for the audio gear. If none exists, again: we are talking about 100% speculative or subjective opinion. Which is fine, but let's call it what it is.