Recent content by StudioSound
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    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

    Did you check that the MB3 X-Fi device was still able to be configured as 7.1 in both instances? That's probably what caused things to sound different.
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    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

      SBX is acting as a spatializer when set like this. It's a really good spatializer, but a spatializer nonetheless. A game can't send 5.1/7.1 audio to a stereo device. The Windows device settings override anything that a game can do. Your video doesn't sound like proper 7.1 SBX Surround at...
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    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

      You can still apply all the other effects if you're outputting to another device, but if you want 5.1/7.1 downmixed via SBX Surround for headphones, you need to output to your on-board audio codec. It's a stupid limitation, but that's how it is. I speculated why that might be earlier in this...
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    JRiver on Mac, harsh and bright sound

    It shouldn't sound drastically different from anything else. The only things I could possibly think of are that you have bit-perfect playback in JRiver but the other players are resampling, or vice-versa. If you're using the new v22 you could try enabling SoX resampling instead of the default...
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    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

    Sounds good to me with 5.1 music sources. With a 2.0 source SBX Surround acts as a spatializer which will of course sound bad.
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    JRiver Media Center 21 -- Ready To Go

      You should always have TPDF dither enabled.  JRMC's TPDF implementation does not use noise shaping. Anything else will introduce distortion during playback if any DSP is applied. That includes things like volume control. The only reason to disable it is if you're using a VST plug-in like...
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    The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)

      I think the difference is that the E5 is an iOS/Android-certified USB device while the G5 is certified to work with consoles via USB. It only appears as a stereo device to them via USB however, and does not have dolby digital decoding, so there's no way for the consoles to send it a 5.1...
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    Sony MDR-7520

      Tubing arrived today, and I agree; this is perfect if you want to stick with the original pads but either found them too shallow to begin with, or they have worn flat. Glad I kept my first set of pads that had worn flat instead of just throwing them out after replacing them. I went with the...
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    Sony MDR-7520

    Well I can't say that I'm surprised to see it's another pair of Sony headphones that people like the sound of, which measure poorly. If you consider that the MDR-7520 are a modified MDR-Z1000 design, the results do seem accurate to Tyll's setup...
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    Sony MDR-7520

      I should have been more clear. I would say the 7520 soundstage is fairly typical for closed headphones. It is outside of the norm for other closed headphones to have a much wider soundstage than that. It doesn't mean that you can't have a wider soundstage with a closed headphone, just that it...
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    Sony MDR-7520

    I'm not sure I agree with that. I'd say they're just what you should expect from a closed headphone. Anything which presents a wider soundstage is outside of the norm. And personally, I use Redline Monitor for stereo content, which completely eliminates that problem. Narrow soundstage is a...
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    Any idea why my Front 3.5mm port is Louder than the one in the back?

    One is an amplified output for headphone use, the other is a line-level output intended for use with speakers.
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    Creative Sound Blaster new series Z, Zx & ZxR

    If you are only able to set 7.1 or 2.0 in the Control Panel, setting a game like Wolfenstein to 5.1 means that it has to be upmixed before it gets processed by SBX. It's no surprise that it would produce bad results. You need to use 7,1 test signals to see whether you're actually getting...
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    Creative Sound Blaster new series Z, Zx & ZxR

      It does not, but where are you seeing that the Recon3D supports 7.1? It's listed as 5.1 on Creative's website.
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    Creative Sound Blaster new series Z, Zx & ZxR

      When you downmix a 5.1 signal to stereo, you have to attenuate the signal or else it might clip when all the channels are summed together. As long as all the channels are below a certain volume, they will mix together without clipping. What I tested was playing 6 channels of 0 dBFS tones...
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