So, if I understood correctly everything that was written in this thread is the following video is not some voodoo magic?
(the interesting part starts at about 0:50sec):
![Headphone Smile :) :)](https://cdn.head-fi.org/e/headfi/smily_headphones1.gif)
So, if I understood correctly everything that was written in this thread is the following video is not some voodoo magic?(the interesting part starts at about 0:50sec):
I also have Airpods Pro (well, only one side since I don't find the other one that is in my room, just lost it a few days ago), and I will try this if so innovative.I have AirPods pro, so I will try this, but I am very skeptical. When are they releasing this?
So, if I understood correctly everything that was written in this thread is the following video is not some voodoo magic?
The fact that the most convincing 3D systems for headphones are speaker simulation(virtual speakers or object based), should tell enough of how realistic and consistent the usual headphone "stage" and imaging really are on their own with your typical music or movies.I have noticed that some of the most recent headphone 3D audio formats do have you take photos of your pinnae for them to try to model a better HRTF. My Sony wireless headphones, for example, got an upgrade for this....but the format is only for some paid subscriptions. When I have listened to the demo after going through the setup, it stil hasn't sounded like a seamless 3D audio field that has a clear frontal field like a proper speaker setup has. In recent pages, it seems there is arguments about what "soundstage" is in regards to headphones. I don't think it's such a clear term, like imaging. For example, there are also different sources that give different frequency ranges for what is in bass, midtone, and treble regions. For me, what I've found about certain headphones with standard stereo is that some have sound going further out in space...what I equate to "soundstage" with headphones (the best systems I've heard with stereo headphones with imaging is that sound can get projected on my forehead vs just being in my head). I have heard good surround DSPs through headphones that give rear surround sound effects when listening to a movie: but my current Atmos/DTS-X speaker setup is much better with frontal and overhead positional audio (all being seamless, where current best headphone audio I've heard doesn't have as good a frontal image or full seamless audio).
Objectively, no. it's more of a shortcut. But as a great deal of the direction cues come from the influence of the outer ear, it's a clever way to get many things less wrong without much effort(compared to actually having the listener measure stuff at his ears).Do you think shooting a photo of your ear is enough to calibrate with?
Do you think shooting a photo of your ear is enough to calibrate with?
How does it work?
After you upload a 360 degree video of your head and shoulder region from your mobile phone camera, Aural ID builds an accurate and detailed 3D model scaled to exactly the correct dimensions of your head and upper torso. From this, your personal HRTF is formed and delivered to you as an internationally recognised SOFA file format, which supports 44.1, 48 and 96 kHz sample rates and contains data for both ears in 836 different orientations.
Who is it for?
Anyone using headphones for stereo, surround and immersive audio monitoring. Whether you are active in music recording, post production, academic research, VR or games development, Aural ID will elevate your headphone listening experience to a whole new level of realism.
For more in-depth information, view the Aural ID User Manual.
Pricing
The price of your personal Aural ID is 500 € + VAT.
Does your Atmos system make it possible to project sound objects into the room itself, instead of hugging the walls like normal 5.1?