so does gaming have lower standards masked by high quality graphics.
Dear god,
THIS.
If you've been a gamer long enough, you can see how simpler game mechanics have become, while graphics have increased.
One main example is Final Fantasy XIII (and XIII-2 while non-linear is stil a far cry from the games before it).
They raised the quality of graphics, but completely removed the huge worlds to explore in Final Fantasy games. the many sidequests, towns, and just sheer content as a whole has been tossded aside in favor of graphics.
Don't get me wrong, I LOVE good graphics. However, it should NOT take precedence over content and mechanics. There should be a set point where developers need to make some sacrifices in terms of GRAPHICS, to include MORE game.
Do any of you remember Final Fantasy VII and VIII? Of course you have. Those games in current gen would NOT exist, because of how much content they have, and how much the developer doesn't want to sacrifice graphics in order to keep all that content.
It's a damn shame.
As for Square-Enix themselves, the first instance of them cutting corners that I noticed was Kingdom Hearts II. If you play the first and then the II immediately after, you can see just how much the actual worlds were toned down. the platforming was almost completely removed, and map designs were simplified to the point of them being glorified rooms. I'm betting the resources were moved from level design, to the battle system. I love that game, but it suffered in certain areas, quite obviously so.
S-E has been cutting corners ever since.
How is this related to ME3? Bioware made the game even more restricted than the second game. They simplified the hell out of it. Gone is the multiple world explorations. Sure, they can say it was due to the story, but I call bull. Most of the optional 'War Assets', would have been taken from actual world exploration.
It's sad to see where games are going. Graphics first, everything else last.