NinjaMilez
New Head-Fier
- Joined
- Mar 30, 2013
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Can someone tell me exactly what the benefit of using a sound-card that supports CMSS-3D is when playing a game that is not using an API that gives the sound card driver 3D co-ordinates of in-game sounds?
If a game uses XAudio2, X3DAudio or FMOD/FMOD Ex as its API is positional/directional/3D audio better when using a CMSS-3D enabled card as opposed to something that uses Dolby Headphone or SBX ProStudio/THX TruStudio Pro? Or is a card that uses the latter three technologies better used with XAudio2, X3DAudio and FMOD/FMOD Ex?
P.S. To NamelessPFG, I think it would be a good idea if you updated the original post to include SBX ProStudio/THX TruStudio Pro, if you've used them of course.
If a game uses XAudio2, X3DAudio or FMOD/FMOD Ex as its API is positional/directional/3D audio better when using a CMSS-3D enabled card as opposed to something that uses Dolby Headphone or SBX ProStudio/THX TruStudio Pro? Or is a card that uses the latter three technologies better used with XAudio2, X3DAudio and FMOD/FMOD Ex?
P.S. To NamelessPFG, I think it would be a good idea if you updated the original post to include SBX ProStudio/THX TruStudio Pro, if you've used them of course.