The Nameless Guide To PC Gaming Audio (with binaural headphone surround sound)
Jun 15, 2019 at 3:50 AM Post #3,976 of 4,136
For me the GSX gives the best virtual surround effect than any of the other (except the Mobius) solutions I've tried

Most give me 100% OK rear effects, but do very poorly for frontal effects. The GSX gives me probably 60% frontal (still poor).

Mobius => 100% 360 degree field :D

I've also got a SB Titanium HD like you - it's in my racing sim setup

Argh! there is that name again :) they have a new gaming set due out soon don't they? I can'y stand the non fluffy ears pads, it it had them I'd probably be all over them.
 
Jun 15, 2019 at 4:06 AM Post #3,977 of 4,136
Jun 15, 2019 at 1:04 PM Post #3,978 of 4,136
Anything better in terms of sound devices now?

Here's the best I've been able to come up with:

1.) Using Out of Your Head for virtualization.
https://fongaudio.com/out-of-your-head-software/

2.) Equalizer APO for flattening out the headphone response
https://sourceforge.net/projects/equalizerapo/

3.) Planar magnetic headphones like the Hifiman HE-400i or Audeze EL-8

4.) Non feedback current signal class a circuits like from Audio-GD

5.) Isolation and conditioning
Topaz Ultra Isolators for ac power and an optical connection or high speed usb galvanic isolation(uptone iso regen and ultracap lps with ground shunt smps)

6.) And a tactile transducer(bass shaker) system using voicemeter to duplicate the signal or for no latency split the signal out of a dac to a second amplifier.
 
Jun 16, 2019 at 3:31 PM Post #3,979 of 4,136
Here's the best I've been able to come up with:

1.) Using Out of Your Head for virtualization.
https://fongaudio.com/out-of-your-head-software/

2.) Equalizer APO for flattening out the headphone response
https://sourceforge.net/projects/equalizerapo/

3.) Planar magnetic headphones like the Hifiman HE-400i or Audeze EL-8

4.) Non feedback current signal class a circuits like from Audio-GD

5.) Isolation and conditioning
Topaz Ultra Isolators for ac power and an optical connection or high speed usb galvanic isolation(uptone iso regen and ultracap lps with ground shunt smps)

6.) And a tactile transducer(bass shaker) system using voicemeter to duplicate the signal or for no latency split the signal out of a dac to a second amplifier.

Sheesh, why don't you tell me how you really feel! Thumps up mate :)

Actually great responses...Hey how does fongaudio software compare tot HuSuVi kind of thing?
 
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Jun 16, 2019 at 4:26 PM Post #3,980 of 4,136
Hey how does fongaudio software compare tot HuSuVi kind of thing?
Two of Out of Your Head's presets are on hesuvi. Every time I've tried hesuvi though I've felt that OOYH sounds much much better. I believe it may have to do with the way hesuvi captures the presets, and possibly the actual processing engines themselves.
 
Jun 17, 2019 at 5:04 PM Post #3,981 of 4,136
Sounds like the Sound BlasterX AE-9 might be quite an interesting soundcard if Ryan's indications are anything to go on.
 
Jun 24, 2019 at 8:17 PM Post #3,984 of 4,136
I haven't tried Waves NX, but GTA V with HeSuVi oal_dflt.wav it does a decent job even with 5.1 channels, the virtual solutions depend on the quality of the audio mixer in-game and for the rear sound you need a sound source exactly behind

The audio mixer of apex legend is good

But what kind of surround sound does GTA 5 have?
Is it really 4.0 or something else.
 
Jun 24, 2019 at 8:46 PM Post #3,985 of 4,136
Jun 24, 2019 at 10:30 PM Post #3,987 of 4,136
Does NX do virtualization correctly if it's a 4.0 source?
Yup, doesn't matter if its 2.0 4.0 or 5.1, the program will output the channels where they're supposed to be. Just doesn't do any upmixing, which as you've seen can be a pain. I wonder if maybe nx virtual room does upmixing? never looked into it.
 

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