Heh:
http://pixelenemy.com/oculus-rift-fake-video-ad-shows-what-men-really-want-it-for-very-very-nsfw/
I loved how horrifying that was.
Takin virtual moneyshots to the face from a futa? I'll pass lol
FUTA PRIDE
That's a very interesting point. I honestly think you could apply that to current gen technology too, especially the question of camera in games, cut-scenes vs. "in-game" scripting, etc.
I think there's some interesting possibilities in allowing the viewer a chance to "become the director" so to speak.
I never feel as though technology is what has limited this kind of emergent gameplay.
It's more of a question of how far you can diverge from a linear narrative before the whole thing starts to become a mess. For instance, as much as I like Heavy Rain the branching narrative system in that was both a) misleading and b) horribly flawed. In some ways the technology is an impediment since every single time you introduce new story arcs you have to make new art assets and systems to account for these new outcomes, leading to more points of failure where immersion is broken.
The closest thing I have ever experienced as far as users being directors is really just text based roleplay in chatrooms and MUDS. Obviously there is no amazing technology there, just two or more people collaboratively synthesising a narrative.
The next closest thing to a Neal Stephenson 'ractor' type scenario is actually Second Life, which has some vibrant roleplaying communities and the benefit of having all art assets generated by users. Unfortunately the quality of the roleplay really suffers when you allow any and all comers to do whatever they like, until it becomes sort of like a children's game where people running around screaming "I SHOT YOU!" "NO YOU DIDN'T YOU MISSED" etc etc.
In the end I suspect, just as with our earlier open world game, players need to have some kind of invisible hand that does guide them through a thoughtful narrative. And if GLADOS proved anything, it's that the invisible hand can actually be very very visible indeed!
That or highly simplified and abstracted games I think work well with player freedom. Something like a full VR SpyParty for instance would be astoundingly fun to play I'll bet. I think Neal Stephenson was pretty prescient in making the 'ractor' games in The Diamond Age more or less like self contained parlour games and scenarios.
Btw for anyone who hasn't read Neal Stephenson's 'The Diamond Age' and 'Snow Crash' please do. The man more or less coined the phrase 'avatar' as a representational agent in a virtual world.
Currently listening to the Kaede (after having left them alone for a while, none too convinced of the pairing with the AK120) with the 901, and this combo is just lovely. Listening to the 2009 Dark Was the Night charity compilation...I honestly think that 4AD is one of the best labels out there.
That is one of my favourite albums
Now that the Sony QX100 has been officially revealed, and the API to develop apps for it has been released, here's me dreaming that some Symbian dev develop a Qt app for the QX for me to buy both the camwrtand the app to use with my 808 PureView. Sigh.
I can't wait to get the QX100 and start doing Youtube videos with it :3