- Joined
- Mar 20, 2010
- Posts
- 19,138
- Likes
- 5,322
Thought I'd start the thread, so we don't go off topic elsewhere, and since there isn't that many CoD gamers on this site, thought we'd just have one massive thread to discuss all things Call of Duty...
Here is one of my ghosts gameplay vids...
[VIDEO]https://www.youtube.com/watch?v=VjVCkuxmmgQ[/VIDEO]
Here is my soundwhoring perk setup for the recently released CoD: Ghosts. Ghosts brings CoD back to give a huge advantage to headphone gamers.
I have 3 main perks which I'll never give up. The last few are interchangeable depending on weapon...
1. Dead Silence: Every headphone gamer should be using this. Allows your footsteps to NOT be loud and drown out other noises. they still aren't completely silent though, other than to enemies without Amplify. Ghosts has amazing positional cues, so being silent, and allowing you to hear everyone else is a must.
2. Amplify: Really makes it ridiculously easy to hear enemy footsteps, unless they use Dead Silence, which will then make enemy footsteps sound like normal footsteps, which is still good enough for us headphone gamers.
3. Sleight of Hand: Fast reload is always a must, especially since most of us probably don't use a pistol, to unlock more perk space. Reloading fast is always better than switching to a secondary gun that isn't a pistol (unless you have a slow reloading SMG like the LSAT, or Shotgun that reloads shell to shell.)
4. Scavenger: I use this, because I like sticking to the gun I have equipped. If you're fine picking up other weapons, you don't need this. It's one of my staples, but I it isn't necessary overall.
5. Quick Draw: Aiming faster is very helpful. In place of this you can use...
6. Stalker: Allows you to basically aim and move as fast as your normal non-aiming walk. This is a must for those who like to pre-aim before passing a corner. My problem is that I walk so fast, it throws off my aim, so I prefer using Quick Draw in it's place. I hip fire the first few shots as I'm aiming in, and Quick Draw does the rest. For others, Stalker is probably more effective than Quick Draw. not for me though.
7. Focus: Allows your aimed weapon not to sway as much. If you're someone who tends to hard aim for a prolonged period of time, this can be helpful. However, I tend to aim quickly and shoot, so i don't see much use personally. the second effect is to not flinch when you're shot at, but more often than not, if you're already getting shot, you're probably already dead.
Because we're using Dead Silence, i really don't find much of a reason to use the perks that make you invisible to radar, etc. Chances are, we'll be moving away from where we were pinged, and if someone sees you, the vast majority of the time, you'll hear them coming thanks to DS and Amplify. My kryptonite in this game is those with the tracker finder sight. That sight is pretty overpowered for long range weapons, but I don't personally use it since it seems to recoil a bit more than an RDS, and I don't like that it blurs off everything but the main sight view when aiming. I couldn't use it well. I'll always be an RDS or irons guy, depending on gun. For Ghosts, I tend to use irons, since I've been saving my attachment space for Grip, Rapid Fire, and Muzzle Break.
That's how I've been playing and being incredibly brutal. Once I unlocked Dead Silence and Amplify, I went from a 1.63 to a 3.35 k/d or so. My overall right know is 2.32 or so and climbing. I have been cleaning house mostly thanks to these soundwhoring perks
I have also been noticing that the other people that dominate the field with me have also been using DS and Amp. Goes to show what a distinct advantage soundwhoring is in this game.
Here is one of my ghosts gameplay vids...
[VIDEO]https://www.youtube.com/watch?v=VjVCkuxmmgQ[/VIDEO]
Here is my soundwhoring perk setup for the recently released CoD: Ghosts. Ghosts brings CoD back to give a huge advantage to headphone gamers.
I have 3 main perks which I'll never give up. The last few are interchangeable depending on weapon...
1. Dead Silence: Every headphone gamer should be using this. Allows your footsteps to NOT be loud and drown out other noises. they still aren't completely silent though, other than to enemies without Amplify. Ghosts has amazing positional cues, so being silent, and allowing you to hear everyone else is a must.
2. Amplify: Really makes it ridiculously easy to hear enemy footsteps, unless they use Dead Silence, which will then make enemy footsteps sound like normal footsteps, which is still good enough for us headphone gamers.
3. Sleight of Hand: Fast reload is always a must, especially since most of us probably don't use a pistol, to unlock more perk space. Reloading fast is always better than switching to a secondary gun that isn't a pistol (unless you have a slow reloading SMG like the LSAT, or Shotgun that reloads shell to shell.)
4. Scavenger: I use this, because I like sticking to the gun I have equipped. If you're fine picking up other weapons, you don't need this. It's one of my staples, but I it isn't necessary overall.
5. Quick Draw: Aiming faster is very helpful. In place of this you can use...
6. Stalker: Allows you to basically aim and move as fast as your normal non-aiming walk. This is a must for those who like to pre-aim before passing a corner. My problem is that I walk so fast, it throws off my aim, so I prefer using Quick Draw in it's place. I hip fire the first few shots as I'm aiming in, and Quick Draw does the rest. For others, Stalker is probably more effective than Quick Draw. not for me though.
7. Focus: Allows your aimed weapon not to sway as much. If you're someone who tends to hard aim for a prolonged period of time, this can be helpful. However, I tend to aim quickly and shoot, so i don't see much use personally. the second effect is to not flinch when you're shot at, but more often than not, if you're already getting shot, you're probably already dead.
Because we're using Dead Silence, i really don't find much of a reason to use the perks that make you invisible to radar, etc. Chances are, we'll be moving away from where we were pinged, and if someone sees you, the vast majority of the time, you'll hear them coming thanks to DS and Amplify. My kryptonite in this game is those with the tracker finder sight. That sight is pretty overpowered for long range weapons, but I don't personally use it since it seems to recoil a bit more than an RDS, and I don't like that it blurs off everything but the main sight view when aiming. I couldn't use it well. I'll always be an RDS or irons guy, depending on gun. For Ghosts, I tend to use irons, since I've been saving my attachment space for Grip, Rapid Fire, and Muzzle Break.
That's how I've been playing and being incredibly brutal. Once I unlocked Dead Silence and Amplify, I went from a 1.63 to a 3.35 k/d or so. My overall right know is 2.32 or so and climbing. I have been cleaning house mostly thanks to these soundwhoring perks
I have also been noticing that the other people that dominate the field with me have also been using DS and Amp. Goes to show what a distinct advantage soundwhoring is in this game.