b0dhi
Headphoneus Supremus
- Joined
- Oct 12, 2005
- Posts
- 2,070
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While tinkering in Nuendo tonight I made this audio test file. It's a pure kick drum and a high pitched pure sine wave together. The idea is simple, but what I found was that the instruments interfered with one-another severely. That is, when the kick drum hits, the sine wave is muffled momentarily. It's very easy to hear at moderate volume, and right in your face at high volume.
I tested with a sine wave of between about 500hz to 14khz and the effect was audible throughout.
I'm very curious to see what other headphones have this effect, and in particular, whether the electrostats and piezo type drivers do any better than my dynamic phones, which all exhibit the effect.
I'm linking to a compressed MP3 and an uncompressed, 192Khz 24bit .wav file in case anyone wants to check if the problem is in the audio signal itself. I've looked but it seems fine to me. Also note that I've allowed plenty of dynamic head room.
Compressed MP3 (~200Kb)
Uncompressed 192Khz 24bit .WAV (~9Mb)
Hard Panned MP3 (~200Kb) for comparison.
I tested with a sine wave of between about 500hz to 14khz and the effect was audible throughout.
I'm very curious to see what other headphones have this effect, and in particular, whether the electrostats and piezo type drivers do any better than my dynamic phones, which all exhibit the effect.
I'm linking to a compressed MP3 and an uncompressed, 192Khz 24bit .wav file in case anyone wants to check if the problem is in the audio signal itself. I've looked but it seems fine to me. Also note that I've allowed plenty of dynamic head room.
Compressed MP3 (~200Kb)
Uncompressed 192Khz 24bit .WAV (~9Mb)
Hard Panned MP3 (~200Kb) for comparison.