There must be more to it than that for a well regarded publication to state this as a good reason in favor of a 32 bit float?
It is generally well regarded but it’s not always right. This article is largely just echoing the marketing. I did however give some examples of when 32bit float files can be useful.
32-bit float audio allows for more flexibility in post, as it prevents digital clipping by enabling the adjustment of gain without introducing distortion.
In post we mix in 64bit float, so 32bit audio files make no difference to our flexibility and we’ve been able to add gain without distortion for many decades, even before digital mixing. There are specific, rare circumstances when it might be useful, certain offline batch processes for example.
Captures a dynamic range up to over 1500 dB
Yep, that’s pure marketing. A dynamic range of 1500dB wouldn’t just destroy any mic, it would destroy the entire solar system, we definitely cannot capture such a dynamic range!
Eliminates the Need for Perfect Gain Staging
There’s no need for perfect gain staging with 24bit recording. We can have 30dB of headroom no problem. However, in practice it might have a benefit sometimes with extremely low budget/amateur productions, as amateurs sometimes try to set the gain way higher than they should.
Perfect for live music or location recording where unexpected changes can lead to clipping.
Possibly but it’s hard to imagine an unexpected change greater than 30dB but not great enough to clip the analogue chain.
This guy gives an example of what a 32 bit float in a music file means,
The guy gave an example of massively clipping a mix and then recording that down to a 16 and 24bit recording, a scenario beyond incompetent. You wouldn’t expect even a beginner to do that. And, there’s typically no reason to record a music mix to an audio file until it’s completed and needs to be transferred, at that stage you still need ensure it doesn’t exceed 0dBFS regardless of what format you use, because downstream might only be using fixed point (or lossy compression) and then the dynamic range will be clipped above 0dBFS. An exception could be a transfer to a mastering engineer but I already mentioned that use.
G