The issue is the dynamic range of the recording, not the available ADC dynamic range. In difficult conditions the dynamic range of the recording might only be 20dB or so (filming in a busy city centre for example), 40dB is typical, the most I’ve ever seen is about 70dB. So even in this most extreme case, with the addition of a relatively huge 30dB of headroom, that would put the noise floor of the recording at -100dB which is still roughly 20dB higher than the noise floor of a decent (24bit) ADC. When raising the level in post, it’s the noise floor of the recording that’s always going to be the issue, not the noise floor of the ADC.The topic was extra dynamic range for editing-in the case of audio, trying to raise the sound level in a quiet passage and not get noise. Or not to get clipping in the loudest passage.
I’m not a production sound mixer but a competent one won’t really need to monitor mic levels, they will have a rough idea of the likely peak levels and set their gain to be 20dB or so lower than that, which will cover any eventuality, so it’s pretty much fire and forget. They will still likely monitor the input levels just to be sure but they will be adjusting the output (mix) levels of the mics rather than the recording levels. The issue of clipping is virtually always a case of incompetence, an inexperienced/misinformed production sound mixer who tries to record the hottest signal possible, with only 6dB or so of headroom, a mantra from the days of analogue production sound recording back in the 1990’s. There might be some valid use cases for 32bit recording (beyond extreme incompetence), where there may be some truly huge peak levels and dynamic ranges, weapons/explosions recordings for action films for example, but even then you’ve still got to know what you’re doing because the issue of most concern would be overloading and physically damaging the mic capsules.With your profession, and that you are actively monitoring microphone levels, I can understand why you're not the intended consumer. Rather "content creators" as it's known as YouTube creators.
There are use cases for 32bit float audio files during editing and I’ve used them myself but they’re rare. For example, we had a scene with an actor in a large gymnasium, the lav was faulty (almost constant breakup), it was quite a wide shot, so the boom mic was well beyond the optimal distance, the levels were low, the noise floor was high and there was a ridiculous amount of reverb. It was a no-brainer to schedule the whole scene for ADR (dialogue replacement). Unfortunately, Covid hit and killed the actor, so ADR was obviously off the table and the original production sound had to be rescued. This involved a great deal of off-line processing, de-clicking, de-hum, several rounds of de-reverb and numerous rounds of various noise reduction tools with gain and EQ boosts between steps to get the dialogue up to useable levels. Many hours of work for a borderline acceptable result. Recording the result down as 32bit audio files (to re-import into the session) instead of the original 24bit format was prudent because if clipping had been inadvertently introduced in any of the steps (and not noticed) the whole process would have to be started again from scratch with 24bit, as opposed to just lowering the level with 32bit files. There are related potential use cases with music production, bouncing down the final mix for example (for transfer to the mastering engineer) but again, 24bit is more than enough for any competent mix engineer.
G