bigshot
Headphoneus Supremus
People seem to think any sort of volume pot or tone control introduces distortion. Crazy.
What gets me is when people are scared of equalization but use a hot source and amp with way too high gain so that they have to fiddle with the volume control somewhere around 8 o'clock until channel imbalance is acceptable. At 10 their ears would explode.
That's crazy.
I have a question about Tyll's recent IF post: http://www.innerfidelity.com/content/harman-researchers-make-important-headway-understanding-headphone-response
Should the findings of these studies apply to iems, since only headphones were used? If it doesn't apply, are they relevant in another way? They talk about etymotics and their famous 3k bump and lack of bass not falling within the preferred target, but I'm not sure what leads to that conclusion.
If you don't go crazy the only problem I see is digital clipping. You can prevent that pretty easily though by using a digital preamp to pull down the EQ curve below 0 dBFS or not boosting stuff.
Is it the outer ear or the inner ear that makes more of an impact in altering sound?
The ear is a complete system, both inner and outer ear work together as a transducer system, and the brain interprets the resulting signals. The pinna (outer ear) has a role in spacial hearing, as it alters the frequency response of hearing depending on direction of arrival, but it's only part of the spacial hearing machine which includes the head and chest as well. Because of its directional characteristics, you could say the pinna has more impact in altering sound.
Thanks for the explanation. I have another question which is, why is the head and chest so significant over other parts of the body when it comes to hearing?
The great thing about science is that it can eventually be corrected and/or improved upon. The PC world recently saw a change in scientific testing of GPU's that has solved arguments that have been raging on PC forums for over a decade. It reminded me a lot of the arguments I see on here. Without going into geeky details, there were two sides - a scientific side and a side that goes by what they subjectively experience. The "scientific" people of course had graphs and tests on their side, while the subjective people could only state their opinion based upon what they experienced. Well, new/better scientific tests show now that the scientific people were actually wrong, and the subjective people were actually correct. Just goes to show you, you can't only rely on what graphs show you, or what a book tells you. People dismiss what their mind and heart is telling them because a piece of paper tells them they're wrong. There's being cautious, and then there's just down right not trusting yourself.
I guess I've always rooted more for the subjective people, the ones that aren't gullible, and are smart enough to trust themselves without tricking themselves. In person, those people seem to just be more fun to be around than the scientific curmudgeons that are hell-bent on deriding people based upon an article in a magazine they read. Those people, time and time again, forget that science, in the present, can and will be much different 10 years from now.
Nothing wrong with science, I'm all for science and graphs, but sometimes you just gotta trust your gut, and in the end, science just might prove your gut right!
Okay, now I'll show myself out, no need to shove...![]()
If you're talking about average FPS vs. detailed frame time plots ... both are equally valid. Problems stem from people concluding that a higher average FPS will result in a smoother experience in all circumstances. They seem to ignore that average can mean mostly constant FPS or very erratic FPS.
And you make it sound like people look only at a measurement and say: "that's not audible". That's not the case. There have been done scientific, subjective tests with amps, cables, DACs and audible limits of FR differences, distortion etc. In sound science we rely a lot on such tests, because we can measure stuff far beyond audibility. What matters in the end is if it is audible to us.
Also, I find it interesting how you distinguish from "scientific people" and "subjective people". Subjective tests are an important part of science. Problems come from people that don't know what the measurement data means and make wrong conclusions and people who do subjective "tests" in a non-scientific manner.
In the GPU case it would have been as simple as setting up two computers with different GPU configurations, with the test subject not knowing which is which, switching the monitors after each trial randomly. If the test subject can make out a difference we can look at detailed measurements of what he/she might have seen. If the test subject(s) cannot make out a difference, which is the case for many blind audio tests, there very likely is none and the people arguing for 10 years in forum might just have been talking out of their behind.
Equally valid? Because 60 FPS full of runt and ghost frames is equal to 60 full frames? Wrong.. You need to do some more research in frame rating and crossfire and SLI technology, then do a history backlog of all the back and forth, and you'll see how it's very comparative to the arguments displayed here.
I put scientific in quotes when referring to "scientific people". Didn't think I had to do that for each time I said it, but for you, obviously I had to.
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