Nazo
100+ Head-Fier
- Joined
- Aug 24, 2008
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So I like to use pink noise for things like burn-in. It may not make a huge difference, but I like it because it probably comes the closest of each form of synthetic noise of an approximate average of real music (eg not a huge amount of highs like with white noise or practically no highs and really large amounts of lows like brown noise, but an average of the two that looks fairly similar-ish on a spectrograph to relatively ordinary music -- or at least not so far off as to matter a lot for purposes of burn-in.) I'm not really here to debate how much difference it really makes -- I mostly just figure that if I have to choose between them, I might as well pick the one with the most realistic sound signature. (So in the end, it doesn't really matter a lot how much if any difference it might make since if otherwise one is as good as another, it makes sense to just go ahead and get the one that could otherwise potentially be better. This way if, by any chance, it does make a difference, the effects of the burn-in should be roughly equivalent to having actually listened to music for that period of time. It's very approximate, but for a noise it's probably as close as you get.)
But one thing that bugs me is that random noise compresses really badly for, well, very obvious reasons. It is, after all, just random (white) noise with oddly complex filters applied. Another thing that bugs me about it is it seems to be pretty hard to actually get pink noise. White noise is obviously easy since it's just a random "static" noise and brown noise is quite easy as well since apparently it's just "integral white noise" (well, the math is a little beyond me, but in other words it's ridiculously easy to get brown noise from a good sound editor or whatever.) It's actually really hard to find something that can actually generate pink noise for some reason. (It's probably easier just to take white noise and apply an equalizer or something really.) When I looked around a while back trying to find a generator that could just make a file of x length for me to work with it took forever and I ended up with a none too great shareware program to do it. Lol, since then I've just kept a careful backup just in case.
So here's what I'm wondering and where the more knowledgeable people here come in. I'm wondering if it might not more or less work just as well for burn-in purposes if we just did something simpler. I'm thinking in particular of just generating a bunch of sine waves and then applying some relatively simplistic filter to them. With a simple editor like Goldwave, this sort of thing should be easy really. I'm not really sure of how things like harmonics and such might affect this though. I'm assuming it's best if the waves don't overlap too much?
Anyone have any thoughts on the pluses and minuses of this for things like burn-in and what sort of waves and filters should maybe be used for the best results assuming it would work well? Or is the whole thing just crazy? Lol, I won't lie and claim to be an expert on sound sciences (but then not everything in sound is 100% science anyway right now.)
But one thing that bugs me is that random noise compresses really badly for, well, very obvious reasons. It is, after all, just random (white) noise with oddly complex filters applied. Another thing that bugs me about it is it seems to be pretty hard to actually get pink noise. White noise is obviously easy since it's just a random "static" noise and brown noise is quite easy as well since apparently it's just "integral white noise" (well, the math is a little beyond me, but in other words it's ridiculously easy to get brown noise from a good sound editor or whatever.) It's actually really hard to find something that can actually generate pink noise for some reason. (It's probably easier just to take white noise and apply an equalizer or something really.) When I looked around a while back trying to find a generator that could just make a file of x length for me to work with it took forever and I ended up with a none too great shareware program to do it. Lol, since then I've just kept a careful backup just in case.
So here's what I'm wondering and where the more knowledgeable people here come in. I'm wondering if it might not more or less work just as well for burn-in purposes if we just did something simpler. I'm thinking in particular of just generating a bunch of sine waves and then applying some relatively simplistic filter to them. With a simple editor like Goldwave, this sort of thing should be easy really. I'm not really sure of how things like harmonics and such might affect this though. I'm assuming it's best if the waves don't overlap too much?
Anyone have any thoughts on the pluses and minuses of this for things like burn-in and what sort of waves and filters should maybe be used for the best results assuming it would work well? Or is the whole thing just crazy? Lol, I won't lie and claim to be an expert on sound sciences (but then not everything in sound is 100% science anyway right now.)