Nazo
100+ Head-Fier
- Joined
- Aug 24, 2008
- Posts
- 190
- Likes
- 11
For generating pink noise, anyway, Audacity (probably the most popular free sound editor) just generated an hour of pink noise for me in 18 seconds, which doesn't seem too long to me. You can also do what HeadInjury said and loop it if you don't have enough space. Play it 100 times in a playlist or something.
The main thing I do with it (whether you agree I should or not) is burn-in. For that I like to do four hours of pink noise followed by a bit of silence to help ensure I don't push them too hard while burning in. That makes looping it require that I use at least relatively large files or a lot of small files... I should point out that most MP3 players -- particularly cheaper ones like what I'm talking about using -- don't support playlists of any sort.
The time it takes to generate the noise is a non-issue for me though. Generally speaking, one only has to generate the actual noise files once in a blue moon. I don't even remember how long it took, though I do believe it was more than 18 seconds on whatever program I ended up using. I would have been ok with it taking 18 minutes as long as I could leave it running in the background or something though. My biggest concern was just in getting the noise in the first place since I had to search all over the Internet through a bunch of programs that claimed to be able to do it but which were commercial with limits or that sort of thing. I didn't know Audacity could do it, but I must admit I don't use Audacity much, so I guess I'm not surprised that I couldn't find an option to do that when I tried looking without really knowing where to look.
However, if I could come up with a way to make it compress better, then it would be even easier to make a backup (in fact, if I could get it really small I could just stick it in an e-mail to myself or something lazy like that, lol.) Part of why I'm wondering about the idea of using clean sine waves instead of random noise is the fact that the resulting sound would probably compress exceptionally well even in a lossless format (and better still in something such as MP3.) I think lossy compression would work a lot better with it as well. Lossy formats like MP3 don't like noise very much, but a set of plain sine waves (even they shift around or something) would probably be exceptionally easy and compress to a very tiny amount.
In any case, if i were to put my mind into completely reinventing something, i wouldn't exactly start with pink noise.
Sometimes even if the wheel is round, reinventing it isn't necessarily a bad thing. For example, when they went from wooden wheels to rubber ones, I'd say it was a positive change. If they'd just left it as-is, we wouldn't be able to go very fast at all even on the highways (apparently around 70 MPH or so wooden wheels rip apart.) I think this would be a positive benefit for the uses people have for pink noise (whether or not you specifically agree with those uses, the fact remains that people do that.)
I'm not saying I want people to sit around and dedicate their lives to this or something though. I just wanted some input on the idea of putting sine waves together in a more ideal fashion than just tossing a bunch in and expecting that alone to be good enough.