1. Given the Loudness is ONLY available with digital volume engaged, what is the tradeoff in resolution versus curve boostings? My hope had been that I could apply Fletcher Munson and then control overall system gain via Kara’s stepped attenuator, but it *seems* that I’d have to cut digital volume by quite a bit, to be able to get FM-level boosts in (especially) the bass realm… In initial playing, I cut the digital volume by an indicated 6dB, and then turned on loudness, in my room (26x16x7.5’) I really didn’t hear much of a difference.
Question 1: how much digital volume “down-ness” is needed to begin to get hearable FM loudness boostage? - i.e. must one suffer significant digital resolution loss in order to get significant Loudness benefit?
Depends on what you're going for. I'd just play around with it a bit more.
What you can do to get a better feel for what Mimir's loudness compensation sounds like you could turn Mimir down to 0% and your preamp up to 100% (in that order!).
Start play something, and then start to turn Mimir up to where you would your volume usually have.
Now go to the screen with the loudness curve and swipe vertically to scale it up or down (goes all the way down to 0% loudness).
That way, you can get a feeling of what the loudness compensation sounds like.
But yeah, 6dB attenuation isn't a ton, so I wouldn't expect too much of an effect.
2. I did a lot of playing with the PEQ, and have come to a couple of conclusions. First, 3 bands simply aren’t enough for a big room with big speakers. I shall play with it in my office right shortly. Secondly, the behavior of boosts causing digital clipping did manifest itself. So this led to a situation where I’d try and “build my own” loudness curve “underneath” the PEQ flatline indicator, but it required going back/forth (a lot!) to not get “in the red”.
Question 2: might it be possible to update/modify the UI such that one “builds” a desired PEQ curve, and then “selects” the entire thing/curve, and “drag” the entire curve downwd to prevent the “red”, or have an “auto-level” to push digital volume to exactly as high as the currently chosen PEQ curve allows (mathematically)? That would be a huge ease of use improvement, and especially more-so when we get the 5 band PEQ in Gumby (and even more so should Byggy get more than 5).
The pEQ is done this way on purpose.
Analog signals can be boosted as much as the amplification circuit allows, even beyond the original "100%" of the signal strength. As long as you don't "hit the rails," essentially, you can boost to your heart's content without getting into analog clipping.
But you can't do that with a digital signal. A 16, 32, or 64 bit number covers a final range of values. You can't go beyond that range. So if you want to "boost" a digital signal that's already getting close to the edge of that range, you'll run into digital clipping.
To get around that issue, a lot (most?) digital (p)EQs tend to normalize their output based on the resulting curve. Meaning they calculate the final EQ curve based on your inputs, determine the highest point on that curve, and then drop the entire signal by about the same amount that you're actually trying to boost the signal by, and only then will they apply the EQ curve to your signal.
That's fine, and it works. Kind of. This way you get your boost (or so you think, anyway), but you'll never run into digital clipping. But since your entire signal gets attenuated first to create the headroom that you will need for the boost you want, you lose detail. The more you boost, the more detail you lose.
I don't think that's the best approach, for two reasons:
First: Not all music is mixed so that it's so close to the edge of the range of the digital signal that you actually get into digital clipping if you boosted it by a few dB. Classical music is one of those. Some acoustic is another. And so with the approach we're taking with our digital pEQ, you get to have your digital signal remain as intact as possible and still be able to boost a bit via your pEQ settings.
And second: Lack of transparency. With our approach it is more intuitive to understand what's going on,
and you have a maximum of control over what's happening to your digital signal.
Besides, as a rule of thumb with
any EQ, analog and especially digital: Always try to attenuate and avoid to boost.
None of this applies to the loudness compensation, by the way, even though it boosts parts of the signal, precisely
because it is coupled to Mimir's volume. Because you have to lower your volume to get loudness compensation to begin with, it's always guaranteed that you never get into digital clipping even though some boost is applied to the signal.
Which is also one of a handful of reasons why we don't couple that loudness compensation to your Kara's or Freya's attenuation ladder, even though we could technically use their volume levels to calculate a corresponding loudness compensation curve in the DAC. But then you'd either run into digital clipping from the boost that's applied, or we would have to drop the overall digital volume first before the loudness compensation gets applied, which would degrade your signal slightly behind the scenes. I don't think anyone would be all too thrilled about that.
Question 3: is it possible to have all three PEQ points be selected (frequency-wise) however we wish, or are there some restrictions/limits? (It might be my fat fingers and I just need to try harder, but I couldn’t figure out how to have my PEQ points be at (say) 30Hz, 80Hz, and 160Hz). Is this doable, or are any of them “range limited”?
Each band has its own range of frequencies it can cover:
Band 1 covers 20Hz through 190Hz, band 2 covers 200 through 1,900, and band 3 covers 2,000 through 20,000Hz. You can freely set each band to whatever you want, as long as it's within their respective ranges.
Selecting more than one band at a time is problematic from a usability perspective. Not impossible, but problematic, because things get a lot less intuitive quickly.
If sliding your finger isn't accurate enough for fine control, try rolling your finger tip. That's an decades-old trick with touch screens in general.