Rate the video games you're currently playing
Nov 17, 2022 at 8:47 AM Post #6,586 of 6,977
Ditto on Bloodborne. I wish for high resolution at 60fps, or at minimum 60fps. I'm salivating for a PC version so that we can tweak all that.

If any of yall are into tactical rpgs or jrpgs, I recommend Tactics Ogre Reborn, which is the newest version of the original with quality of life enhancements. Those enhancements takes out a lot of the annoyances of the earlier versions that came before it.
 
Nov 17, 2022 at 1:18 PM Post #6,587 of 6,977
Diablo 2 Resurrected, I've been playing the ladder season 2 for several days now. As a remaster of a cult classic it gets 10/10 easily and 7,5/10 as a complex game that aged reasonably well and still is a joy to play, but some mechanics feel a touch outdated.
I enjoyed Diablo 2 Resurrected myself, it's honestly a great and faithful remaster of the original game.

Star Ocean the Divine Force.
Great redemption arc for the series, certainly better than 5 and 4.
I didn't finish yet (so little time for games lately) but it has potential to become my favourite SO.

Preliminary 8/10

Monster Hunter Rise Sunbreak 10/10
My game of the year, next week the new title Update with Chaotic Gore Magala. Super hyped.

God of War Ragnarök: ?/10
Didn't find the time yet, but I am super hyped to play it
I actually had a lot of fun with Star Ocean The Divine Force, previous history of Star Ocean is I played the 1 & 2 remakes on the PSP years ago. Definitely has a nice charm. I'll give it a 7 to 8 out of 10 overall for me. Still need to play the male character on another playthrough.
 
Nov 17, 2022 at 4:10 PM Post #6,588 of 6,977
Hmmm, I bought it but never got around to playing it. I used to love it as a kid ...

The core of the game hasn't changed even one bit. It just got a major graphic overhaul and some nice quality-of-life improvements, so if you liked it as a yougster, the odds are that you'll enjoy the heck of it now :wink:
 
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Nov 18, 2022 at 11:18 AM Post #6,589 of 6,977
I've been playing Darktide, latest upcoming title from Fatshark.

Nearly have 3,000 combined hours in their last two games, Vermintide 1 and 2. Immensely enjoyed my time with them. Both of those were focused on first person melee combat, something fairly unique and usually added as an afterthought in other FPS games. In that they succeeded, and the combat that drew me in for thousands of hours returns much the same in Darktide.

I am first focusing on what differentiates it from its predecessors. For one, it is a new setting. Warhammer: 40k is beloved by many; the new atmosphere is a welcome addition, though I am sad to see the Ubersreik 5 go. In a major departure from the Vermintide games, they have opted for character creation rather than a hand-crafted hero. I have mixed feelings about it. Some will enjoy this new change, for my part I enjoyed the characters from Vermintide 1 and largely felt they got lazy with their writing of them in Vermintide 2 The heroes went from almost depressed sounding at the situation they were in in V1, to overly confident in all things in V2. Coupled with, IMO, a lesser performance from the voice actors. For Darktide, now that they have unnamed heroes, one less hero (there are now 4 "classes" instead of 5), and no additional sub-classes, you would think this would have given the direction for characters much more focus. While there are some fun lines (I especially like the Psyker "loner" voice you can choose on character creation), overall, it feels even less like real people reacting to things than the writing in V2 does. This bit might not matter to most players, and I may be hammering on this aspect too much, but what drew me into the first Vermintide in the first place was the incredible bleak atmosphere of the game, the music, and the believable reactions and conversations from the characters you were playing. I stuck around for the solid gameplay, but the vibe was the hook. Only one of those things seems to have translated to their sequels, the music.

Great music for Darktide. Not a ton to say about it, it feels very fitting for what I know of 40K stuff. I can't say I prefer it over the music from Vermintide 1, but that game has a special nostalgia for me, so I may be biased. On to the arguably most important aspect: the gameplay.

What separates Fatsharks' games is the mechanics of their first-person melee combat system. As I said, I was drawn into the first game by the atmosphere and the characters, but I stayed for the gameplay. The melee combat is the unique aspect to the gameplay and is the differentiator for Fatshark games. This system has returned in Darktide, with quite a few new melee weapons. Some old bugs that have been present at the launch of both of the Vermintide games are present for the launch of Darktide, which is dismaying as they have fixed those bugs in later updates to both previous titles. I'll save details for the last paragraph. The big change for this title is the ranged combat. There is now a much larger focus on guns and gunplay. To my eye, the gunplay is merely OK. Certainly a step up from the previous titles, but the ranged weapons were never the draw for the Vermintide games. The corresponding addition of enemies with guns, though, is a massive departure from previous titles. Many enemies have guns now, they are hitscan, they deal lots of damage. I am certainly biased in the opinions that follow. I and many other players already hated the addition of archers to Vermintide 2. These new enemies are so much worse. The new arsenal of ranged weapons feels inadequate to deal with the amount of ranged trash enemies, and on top of that you can't consistently dodge more than a single enemy shooting at you. It is never a single enemy; they come in squads. Maybe this style of play appeals to the Call of Duty crowd. They added a corresponding "energy shield" to compensate for the chip damage you will inevitably receive from these enemies, but what really irks me is the stun imparted by their shots. Honestly? I would take the ranged trash enemies out entirely, their combat systems were never balanced for it. Archers in V2 were only tolerable because they were not hitscan, they were extremely easy to kill, and they made very clear and obvious sounds. Same largely applied for the gunners. That made sense in a melee-focused game. Again, you have more guns in Darktide, but they seem inadequate when every other enemy has a rifle and takes turns stunning you from long distance while you are trying to deal with a horde up close. It just doesn't work for what is still, in essence, a first-person melee combat focused game.

On to the last, and I promise to keep it brief. Bugs. I came into Vermintide 1 less than a year before Vermintide 2 was set to launch, and so missed many of the bugs and quality of life issues that plagued it. I was present for Vermintide 2 from the earliest possible time though, having participated in the closed beta. Fatshark seems to be two steps forward, three steps back when it comes to game releases. This holds true for Darktide. Bugs that were present at the launch of both other games have made their return for Darktide. Obvious quality of life issues are rampant. Melee in both games had issues with missed inputs when trying to chain an attach after a push or switch weapons after a push/attack. This issue always gets patched out but returns for Darktide. The balance changes made between the closed beta and this pre-order beta are baffling to me. I played Psyker for the closed beta, and it did not run long enough for me to really test out any other class; I have chosen Psyker again for the pre-order beta, and some things I already considered weak or unwieldy were nerfed. If nothing else, I would say this is a much harder game than either Vermintide game. Not necessarily a bad thing, but the difficulty feels unfair what with the ranged stunlocking via squad of trash enemies who happen to have guns. Makes it feel like it's a cover shooter when its clearly not.

TL;DR

Suffice to say, I expect a pretty botched release and possibly mixed reviews on Steam when this game officially launches. I don't like lots of the changes they have made around the combat. I don't like the oversimplified characters. The "characters" and their reactions, if you compare V1 to Darktide, are woefully one-dimensional and unbelievable. I don't like the far smaller pool of classes as compared to V2, would have preferred either the V1 approach or the V2 approach, not a watered-down mix of both. I don't like how slow the progression is, though it's nowhere near an MMO grind. I don't like the micro-transaction warning signs I have seen. There are none yet, but I can see how easily they can be implemented and am expecting them to either show up on release or soon afterwards. Quickplay makes the return from V2, but you have apparently lost the ability to directly choose a level and a difficulty, instead there is a sort of "mission board" similar to the Payday 2 crime.net thing. The hub area is bigger and more useless than ever, god I miss the Red Moon Inn (from Vermintide 1); so much wasted space, so much wasted time running around it.

4/10, rather disappointing for a veteran player from their other games. Hopefully my opinion changes as the game matures; this was the only game I was looking forward to. I will probably still play it so long as there are not some unfathomably stupid decisions by Fatshark in the near future. It has an enjoyable atmosphere and good music, bogged down by poorly balanced gameplay changes, bugs, poor QoL features, a watered-down class system, and one-dimensional characters.
 
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Nov 19, 2022 at 5:55 AM Post #6,591 of 6,977
Finally a first person game that's worth check out!

This one looks very good indeed, but my main concern is about its budget stuttery feel. It looks good on trailers, but I hope it'll be polished enough to hide overused assets and provide smooth flowing combat with nice animations. We'll see, but I keep my fingers crossed. Since we're at it, I also look forward to S.T.A.L.K.E.R 2.
 
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Nov 20, 2022 at 11:10 AM Post #6,593 of 6,977
Playing Dead Space OG getting ready for the remake. Masterpiece and should not be missed even being from a few generations ago.
Wouldn't it be more fun to not play it until the Remake so that it feels more "new" (due to the details we forget over time)?
 
Nov 20, 2022 at 11:33 AM Post #6,594 of 6,977
This one looks very good indeed, but my main concern is about its budget stuttery feel. It looks good on trailers, but I hope it'll be polished enough to hide overused assets and provide smooth flowing combat with nice animations. We'll see, but I keep my fingers crossed. Since we're at it, I also look forward to S.T.A.L.K.E.R 2.
I'm not sure what you mean by stuttery feel. Edit: I get it. It's probably because the perspective is 1st person. They should just go with 3rd person and get rid of stutter. Boss fights don't work so well in 1st person. 1st person shooter combat bores me to death.

Currently, I'm playing Spider-man Remastered, which was made by Insomniac. Very polished like God of War, but unfortunately, too linear as well. I don't like controlled gameplay like when it tells you to push certain buttons at certain points in combat cinematic. This game generally feel like interactive movie due to how linear it is. And that's not the gameplay I enjoy.

I like games that has dungeon like experience that has you are looking and figuring out paths, and loots in places that you have to pay attention carefully. Also, hidden loots. Games like Spider-Man doesn't reinforce paying attention to details.

Combat is very much like Batman Arkham games. Not the biggest fan of such combat, but the presentation is so well done, and the game is so polished that it's a good experience. I personally prefer combat of Sekiro, Dark Souls, Elden Ring, Bloodborne. The kind of combat that opens up for the user to develop skills. Not spoon feed you what to do all the time. Difficulty settings are way to easy as well. Typical 2010's easy mechanics game. Game looks really good however.

Playing this, I realized Spider-man franchise works best as a interactive cinematic experience than as movies. And this is a very good interactive cinematic experience.

I had no idea this game was made by Insomniac. I wasn't a fan of the early ones developed by Treyarch.

Look at how good this game looks. The presentation is amazing. I like the character models, very well animated. I feel Sony Studios has the best exclusive libraries today. Nintendo stuff feels dated these days.
 
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Nov 21, 2022 at 4:40 PM Post #6,595 of 6,977
Wouldn't it be more fun to not play it until the Remake so that it feels more "new" (due to the details we forget over time)?

Ach, the remake. Can't wait for that to launch. The OG Dead Space 1 was excellent.
 
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Nov 23, 2022 at 9:31 PM Post #6,596 of 6,977
I'm not sure what you mean by stuttery feel. Edit: I get it. It's probably because the perspective is 1st person. They should just go with 3rd person and get rid of stutter. Boss fights don't work so well in 1st person. 1st person shooter combat bores me to death.

Currently, I'm playing Spider-man Remastered, which was made by Insomniac. Very polished like God of War, but unfortunately, too linear as well. I don't like controlled gameplay like when it tells you to push certain buttons at certain points in combat cinematic. This game generally feel like interactive movie due to how linear it is. And that's not the gameplay I enjoy.

I like games that has dungeon like experience that has you are looking and figuring out paths, and loots in places that you have to pay attention carefully. Also, hidden loots. Games like Spider-Man doesn't reinforce paying attention to details.

Combat is very much like Batman Arkham games. Not the biggest fan of such combat, but the presentation is so well done, and the game is so polished that it's a good experience. I personally prefer combat of Sekiro, Dark Souls, Elden Ring, Bloodborne. The kind of combat that opens up for the user to develop skills. Not spoon feed you what to do all the time. Difficulty settings are way to easy as well. Typical 2010's easy mechanics game. Game looks really good however.

Playing this, I realized Spider-man franchise works best as a interactive cinematic experience than as movies. And this is a very good interactive cinematic experience.

I had no idea this game was made by Insomniac. I wasn't a fan of the early ones developed by Treyarch.

Look at how good this game looks. The presentation is amazing. I like the character models, very well animated. I feel Sony Studios has the best exclusive libraries today. Nintendo stuff feels dated these days.

I've blown away by the technical achievement of this port. It runs so well with stunning visuals. Sony Studios sure knows how to get the most out of hardware. Amazing animations in this game. Just that the gameplay is repetitive and too easy. Visuals are amazing though. Fidelity of the city is ridiculous.

 
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Nov 24, 2022 at 4:36 PM Post #6,597 of 6,977
I've blown away by the technical achievement of this port.

I agree. I've finished Spider-Man on PS4 shortly after its launch and just started the remaster on a PC and I ahve to say that I'm really happy. If only GPUs were more affordable :wink:
 
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Nov 24, 2022 at 9:50 PM Post #6,598 of 6,977
I agree. I've finished Spider-Man on PS4 shortly after its launch and just started the remaster on a PC and I ahve to say that I'm really happy. If only GPUs were more affordable :wink:
I currently have a humble 1080 GTX (non-ti), which was inside a PC I purchased 5 years ago, which was the best economical decision I've made at the time (Along with LG OLED at the time). I get 60fps with majority of games at 1440p, and Spiderman looks so good. It's the best optimized PC port I've ever played. I'm sure God of War is up there as well. I'm pretty sure that my PC is still better performing than an Xbox Series X or PS5.
 
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Dec 3, 2022 at 11:01 AM Post #6,599 of 6,977
I currently have a humble 1080 GTX (non-ti), which was inside a PC I purchased 5 years ago, which was the best economical decision I've made at the time (Along with LG OLED at the time). I get 60fps with majority of games at 1440p, and Spiderman looks so good. It's the best optimized PC port I've ever played. I'm sure God of War is up there as well. I'm pretty sure that my PC is still better performing than an Xbox Series X or PS5.

Suffice it to say, last year I got RTX 3060Ti and from what I can tell, it's not too far off from your GTX 1080 (132% vs 106% on userbenchmark.com), which aged rather well I must say :)
 
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Dec 3, 2022 at 11:51 AM Post #6,600 of 6,977
Playing Ashen, a Soulslike action rpg. Although Ashen tries to differentiate itself with its non-Dark Souls style art direction, it fails to correct the common weaknesses of this genre in terms of actual game design. I love the difficulty of the combat, and there is some amount of high effort, handmade open world area design, which I greatly enjoy. However, the world of Ashen is empty in a bad way, the emptiness kills my immersion, because this game's design lacks the artistic and atmospheric power necessary to make an empty world compelling or interesting. No one who has played a Fumito Ueda game (Ico, Shadow of the Collossus, or Last Guardian) could be satisfied with Ashen's world's emptiness, because we have explored empty game worlds that are actually interesting and memorable. Also, Ashen's lore and backstory are trash compared to it's large outdoor areas and the satisfaction to be had in fighting our way through them, and finding their many secrets. The graphics and music are respectable, and sometimes great, because they don't just copy the vibes and style of Dark Souls. The dungeons are really boring in comparison to the the epic huge outdoor zones. Same problem as Skyrim has, awesome giant open world, then you get cooped up in a teensy generic little tunnel. Ashen has some legitimately good town based gameplay, unlike most of these combat-focused types of RPGs, but the game doesn't have the guts to deviate that far from the Dark Souls formula by giving us a big enough town to feel like it's a real world. I love how Diablo games have like 4 or 5 small hub towns instead of just one in the whole game world, that is what I would have liked in Ashen, because the one town this game has is very well crafted. I give Ashen an 8.0 out of 10.
 

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