GreenBow
Headphoneus Supremus
- Joined
- Feb 6, 2015
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On reflection I think I may have criticised Doom difficulty prematurely. After writing that huge post above I googled about Doom levels of difficulty. There are four levels and one that unlocks called Ultra-Nightmare; which is a waste of time.
I normally play shooter on just above middle level. The third of four. If there are five levels; it's a choice between third or fourth.
However after a google yeasterday I noticed quite a few people find 3/4 Ultra-Violence, very difficult. Some saying they switched down to 2/4 Hurt Me Plenty. (Generally though 3/4 is the level to play Doom's previous games.)
I worry that if I reduce difficulty, then the guns may feel overpowered. What I mean is (on Ultra_Violence) when you get one enemy to deal with, the weapons seem right. The right amount of firepower needed.
Maybe I need to just accept that it's too hard on 3rd/4th level. However if it were quick saves it would be playable. It's the checkpoints throwing you back fifty enemies that makes it hard, not once but maybe twenty times. At too many checkpoints too.
It could have been a stunning game. To some people it still will be. I think if I reduce difficulty though and replay the campaign, I will love it. (Apart from the climing, platforming, and heights; and the forced melee of course.)
It suffers from being long by checkpoints, and not by level design and story like previous Doom games. Some people are playing it in a few hours.
I normally play shooter on just above middle level. The third of four. If there are five levels; it's a choice between third or fourth.
However after a google yeasterday I noticed quite a few people find 3/4 Ultra-Violence, very difficult. Some saying they switched down to 2/4 Hurt Me Plenty. (Generally though 3/4 is the level to play Doom's previous games.)
I worry that if I reduce difficulty, then the guns may feel overpowered. What I mean is (on Ultra_Violence) when you get one enemy to deal with, the weapons seem right. The right amount of firepower needed.
Maybe I need to just accept that it's too hard on 3rd/4th level. However if it were quick saves it would be playable. It's the checkpoints throwing you back fifty enemies that makes it hard, not once but maybe twenty times. At too many checkpoints too.
It could have been a stunning game. To some people it still will be. I think if I reduce difficulty though and replay the campaign, I will love it. (Apart from the climing, platforming, and heights; and the forced melee of course.)
It suffers from being long by checkpoints, and not by level design and story like previous Doom games. Some people are playing it in a few hours.