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Bioshock 2 all over again. This is because I hated Fallout: New Vegas and immediately stopped playing after beating it. I love part 3 though. I just needed something else to play.
Bioshock 2 seemed a lot easier on hard the second time around.
Sadly, I've had Mass Effect 2 sitting on my shelf since it was released. I really need to just force myself to play it already..
I'm also in the middle of Bioshock 2. My stupid X360 keeps reverting back to its manufacturing date and screwing up my saves, so now I have to play a particular level all over again. Whenever that happens, I let the game sit a while so when I replay it up to the point where my save got screwed, up it'll feel kind of fresh instead of a chore of repeating what I just did.
I'm still not finished with ME2, and while it's fun, it feels a bit formulaic by now with the missions and quests. I want these RPG developers to really surprise me, like what if I'm done with a mission and I get back on the Normandy just to realize it's been taken over by a pirate group and the people I care about on the ship are now held captive? What if while sleeping in my captain's quarters, suddenly there's an explosion in one of the corridors and the ship is in alert mode with the alarms going off, people panicking, and you have to find out what's going on? What if a deadly unknown alien creature who could shapeshift got onboard, and now it's turned Normandy into its hunting ground? See, unexpected things like that happening among the main mission can be totally expected and a lot of fun, especially if they are tied into the main story, such as these unexpected events leading to a cold trail that you otherwise wouldn't have been able to chase down.
I actually interviewed for a job with Bioware as a writer years ago, but the project was for what is now known as Dragon Age, and I didn't feel like working on a fantasy project--I wanted to do a sci-fi game. If it had been for Mass Effect, I'd have totally gunned for that job hardcore. In the end I realized writing branching dialogues isn't nearly as fun as playing them as a gamer, or simply writing fiction. There's a lot to consider and juggle, because you have to make sure the experience is entertaining and satisfying no matter which branch the player takes, and that often can lead to overly contrived writing, which we're all familiar with--it's one of the side-effects of creating a game that's actually playable, as opposed to just satisfying the writer's itch to tell a good story.
BTW, this is what my female Shepard looks like:
I always try to make customizable female characters as attractive as possible. If a game's character customization system fails to allow me to create a hot female character that's genuinely attractive, then that system is a failure IMO.
I finished Alan Wake recently and the gameplay mechanics was fun, as well as the spooky atmosphere, but the writing was pretty cheesy and pretentious. If that story was made into a film, movie critics would tear it apart.