After playing further into the game, the game gets repetitive and there some thing I dislike about the game. I think the bosses have too much hp (for no good reasons). The bosses arn't all that well designed. Hollow Knight has better designed bosses.
The game doesn't feel like it's designed all that well. Level designs feel like simple enemy placements. Hollow Knight has much better thought out level designs. The game starts to get dull after awhile due to levels feeling the same everywhere.
The different combat skills doesn't feel all that useful, and just feels like they were just tacked on without much thoughts for practicality.
I think this game is over-rated based on the ratings out there. Hollow Knight is a much better made game, and it seems like this game copies design elements from Hollow Knight. I'd just play Hollow Knight and skip this one.
Prejudged this game too early. As I progressed to the later stages, I've realized I've been playing this game all wrong.
My game experience wasn't great due to missing out on a lot of skills (spirits), skills upgrade items, and relics. I didn't know each rectangle on the map changes color depending on if you found everything in that area represented by the rectangle. Everytime I beat a world boss, and got a new ability to access previous inaccessible areas, I should have back tracked to places I've been that I've not completed.
Unfortunately, my game experience was bad due to not doing this. Backtraacking and finding all the helpful items makes the progresions easier.
There are lots of secrets in this areas. Invisible walls, or grounds you have to break to find items. The important upgrades more secret, which makes the game easier with these upgrades.
So, I think this game is a fantastic metroidvania, and can stand on it's own alongside Hollow Knight. It does borrow a lot from Hollow Knight, but this one feels more Castlevania in comparison. The world becomes more interesting as you progress. I'm really enjoying it 2/3 way through now that I discovered all I've mentioned above.
Also, I should have tried out other two weapons I've obtained from bosses early on. The bigger brute weapons break enemy poise quicker and stuns them. This seems usesful for certain enemies and bosses.
When you collect all these skills, it's fun to mix them up to fight the bosses. If you backtracks you can obtain all these skills to choose which ones to use on a boss to do massive damages that will take them out quicker. Without them, boss hp feels like a huge pool. It's not like Dark Souls that the only primary weapon matters, the skills helps with boss fight like shown in this video. This is how the designers intended us to play, and this is what make this game stand out on it's own from Hollow Knight, and feels more like SOTN, which I like.
Upgrading isn't easy. The best upgrades are hidden. Check this one out. This one is insane, but it's the most useful upgrade in the game
Ok, comparison to Hollow Knight, Ender LIlies (EL) combat is more fun, especially with the skills. Hollow Knight has better designed bosses and much better lore (and story progression). Just strictly gameplay, I like Ender Lilies more. I think Hollow Knight's sound is better done, but I like the visuals of EL more. Also HK has better world designs.
I find that EL Relics (version of HK charms) is much more practical and useful than HK's. I find majority of Charms not great.
I like EL due to the special skills you can combo to beat bosses. I like this system because it gives you options to take out the bosses quicker with special skills. Hollow Knight is more about the grind with upgraded weapons. I like the system where we are given the tools, and we figure out what works best among many, in which EL does.
I think both games takes ideas from Darks Souls. I like the way EL does it.