PS4 vs XBOX ONE (What would you buy and why? No fanboy like comments please)

Jul 3, 2013 at 1:13 AM Post #226 of 1,094
Component is able to support 1080p and above, it's just that Hollywood and the rest of the video industry hates it because it has no support for DRM such as HDCP. Guess they scored another victory, eh? There's always the HMDI-to-component converter route if you lack the funds for an HD TV.
The quality of component video is terrible though - particularly for gaming due to its subsampled chroma, and HDMI has been around since 2003. DVI has been around even longer than that, and is compatible with HDMI.

If you really have an HDMI or DVI equipped display which does not support HDCP, there are HDCP strippers available.
If you can afford to buy a $400 console, you probably already have an HDTV.

The Xbox One doesn't support analog either.
 
Jul 3, 2013 at 10:11 PM Post #229 of 1,094
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The WiiU still has built-in component outputs. You can probably put off getting an HDTV a bit longer if you're going to grab the WiiU first.


Also not getting a WiiU for some time. Oculus Rift comes before all other systems.
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Jul 5, 2013 at 3:00 PM Post #231 of 1,094
http://sticktwiddlers.com/2013/06/28/xbox-one-dashboard-created-with-advertising-in-mind/

Really, Microsoft? You just got yourselves out of the DRM frying pan and now you're openly jumping into the advertisement frying pan? And before the console even launches too! I wonder what Nintendo and Sony are thinking...
 
Jul 5, 2013 at 6:36 PM Post #233 of 1,094
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I can't get virtual surround on the Wii U. Until a 3rd party makes a device capable of outputting virtual surround from PCM signals...

 
I'm pretty sure that's what AVRs with HDMI inputs and Dolby Headphone support are for...or if you're really rich, a Smyth Realiser A8 (which is actually completely incapable of accepting Dolby Digital or DTS signals through HDMI).
 
At the very least, I'd be highly surprised if the Marantz SR5002 of yours wouldn't accept multi-channel LPCM over HDMI as a source for a Dolby Headphone mix...too bad that's kind of a moot point now that it crapped out on you.
 
Still, I'd like a device that isn't ridiculously bulky like an AVR, but still has HDMI inputs for virtual surround DSP purposes.
 
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The quality of component video is terrible though - particularly for gaming due to its subsampled chroma, and HDMI has been around since 2003. DVI has been around even longer than that, and is compatible with HDMI.

If you really have an HDMI or DVI equipped display which does not support HDCP, there are HDCP strippers available.

 
Component is still nowhere near as terrible as S-Video, composite and especially RF, though...and isn't the subsampled chroma thing only an issue with pre-recorded video, while consoles output uncompressed color difference channels?
 
I'm more pissed about Sony using HDCP at all times on the PS3, even for gaming video footage. Makes it impossible for me to actually use that HDMI input on my capture card. And as for HDCP strippers, if I'm going to get one of those, then I might as well go all out and splurge the $400-500 on an HDfury4/3Dfury. (Which, incidentally, would be nearly double what I paid for the GDM-FW900 I'd be using it with...but that monitor's worth more to me than almost every other display in existence.)
 
Jul 5, 2013 at 8:42 PM Post #234 of 1,094
Component is still nowhere near as terrible as S-Video, composite and especially RF, though...
That’s certainly true—component video is at least HD.

and isn't the subsampled chroma thing only an issue with pre-recorded video, while consoles output uncompressed color difference channels?
Quite the opposite. Pre-recorded video is all encoded using 4:2:0 subsampled chroma.
Games are rendered in RGB which means it has full resolution chroma, and component video is going to blur the image.

I'm more pissed about Sony using HDCP at all times on the PS3, even for gaming video footage. Makes it impossible for me to actually use that HDMI input on my capture card.
There are a number of relatively cheap devices that will strip HDCP. As for capturing video, the PS4 does that itself.

And as for HDCP strippers, if I'm going to get one of those, then I might as well go all out and splurge the $400-500 on an HDfury4/3Dfury.
These devices are not HDCP strippers, but DACs; they convert HDMI to VGA. And you don’t need anything more than the original HdFury—it handles 1080p60 just fine.
 
Jul 6, 2013 at 5:58 AM Post #236 of 1,094
 
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That’s certainly true—component video is at least HD.
Quite the opposite. Pre-recorded video is all encoded using 4:2:0 subsampled chroma.
Games are rendered in RGB which means it has full resolution chroma, and component video is going to blur the image.
There are a number of relatively cheap devices that will strip HDCP. As for capturing video, the PS4 does that itself.
These devices are not HDCP strippers, but DACs; they convert HDMI to VGA. And you don’t need anything more than the original HdFury—it handles 1080p60 just fine.

 
Games are rendered in RGB, of course...and component video outputting game footage rendered on-the-fly would just use full-res color difference channels instead of forcibly compressing them, would it not? (I still think the whole notion of a color difference video interface for video compression's sake is pretty stupid, given that it's more complicated to implement than straight RGB. Figures that RGB is commonplace in Europe and Asia thanks to SCART/RGB21 ports, which practically don't exist here in the US...)
 
As for the blur, I would think that's just the nature of analog video on a digital display.
 
There's actually a very good reason I want a full-on DAC like the HDFury: I have this Sony GDM-FW900 monitor I intend to make full use of, and it can handle 720p120 with ease if I decide to experiment with 3D shutterglasses again. The later models just also happen to have this convenient extra feature of HDCP-stripping the original signal and passing it through otherwise untouched, so there's the possibility of having it connected to my monitor AND my capture card simultaneously.
 
Note that I don't have any plans on buying a PS4 any time soon; this is strictly PS3 use here.
 
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I still do all my console gaming through composite on a CRT. Its magical
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I do all my console gaming on the aforementioned CRT...in crystal-clear RGB video. (VGA is technically RGB, by the way, just assumed to have a minimum 31 KHz horizontal scan rate most of the time...not that my capture card cares, being one of the few to accept 15 KHz RGB on the VGA input.)
 
Some people insist on composite video for the Genesis and other consoles whose games tend to rely heavily on dithering, but I absolutely cannot stand the red shift/color bleed and general chroma mutilation that it brings, even if there are cases where the blur would be desirable. S-Video sharpens things up a lot, but still has the nasty color issues.
 
Jul 6, 2013 at 8:11 AM Post #237 of 1,094
I was wondering. I WILL get ps4. (currently have 360 and was happy with it until I upgraded my pc)
 
I have dell u2312hm which have dvi, vga and displayport. I am using vga for 360 and dvi for pc.
 
 
I wonder how to get sound on ps4 and display. I guess I could get displayport cable and use that on pc and then get a hdmi to dvi + stereo rca cables for ps4 right ?
 
Jul 6, 2013 at 12:38 PM Post #238 of 1,094
Games are rendered in RGB, of course...and component video outputting game footage rendered on-the-fly would just use full-res color difference channels instead of forcibly compressing them, would it not?
I'm pretty sure you only get 4:2:2 when using component cables. Over HDMI you can certainly transmit 4:4:4 YCC video though. (RGB is equivalent to 4:4:4)

I still think the whole notion of a color difference video interface for video compression's sake is pretty stupid, given that it's more complicated to implement than straight RGB.
It's a considerable saving though, and it makes even more sense for video when you consider that most cameras use a bayer matrix so the content has subsampled chroma anyway. (guess why greenscreen is more common than bluescreen outside of film production ;))

Figures that RGB is commonplace in Europe and Asia thanks to SCART/RGB21 ports, which practically don't exist here in the US...)
SCART is SD only though. 576i50 or PAL60.

As for the blur, I would think that's just the nature of analog video on a digital display.
No, it's due to chroma subsampling. But yes, analog video will also be less sharp than digital.

There's actually a very good reason I want a full-on DAC like the HDFury: I have this Sony GDM-FW900 monitor I intend to make full use of, and it can handle 720p120 with ease if I decide to experiment with 3D shutterglasses again.
Phosphor persistence is too high on CRT monitors for 3D to work well. I wouldn't bother.

The later models just also happen to have this convenient extra feature of HDCP-stripping the original signal and passing it through otherwise untouched, so there's the possibility of having it connected to my monitor AND my capture card simultaneously.
Right, but it is not necessary to be spending $400-500.

I do all my console gaming on the aforementioned CRT...in crystal-clear RGB video. (VGA is technically RGB, by the way, just assumed to have a minimum 31 KHz horizontal scan rate most of the time...not that my capture card cares, being one of the few to accept 15 KHz RGB on the VGA input.)
It's a nice setup to have. I miss CRTs. I don't miss their size and focus/convergence issues though. (even the FW900 when fully tweaked)

Some people insist on composite video for the Genesis and other consoles whose games tend to rely heavily on dithering, but I absolutely cannot stand the red shift/color bleed and general chroma mutilation that it brings, even if there are cases where the blur would be desirable. S-Video sharpens things up a lot, but still has the nasty color issues.
I wouldn't use anything less than RGB. People that want to use composite or s-video are just nostalgic for their childhood. (though I had RGB then too...)
 
Jul 6, 2013 at 2:07 PM Post #239 of 1,094
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I wouldn't use anything less than RGB. People that want to use composite or s-video are just nostalgic for their childhood. (though I had RGB then too...)

Or we just don't have a tv that can handle anything else *.*
 
Edit: How do you think Sony will handle its advertising for the PS4? Im really hoping for a return to the great 1998-2003 ads.
 

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