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That’s certainly true—component video is at least HD.
Quite the opposite. Pre-recorded video is all encoded using 4:2:0 subsampled chroma.
Games are rendered in RGB which means it has full resolution chroma, and component video is going to blur the image.
There are a number of relatively cheap devices that will strip HDCP. As for capturing video, the PS4 does that itself.
These devices are not HDCP strippers, but DACs; they convert HDMI to VGA. And you don’t need anything more than the original HdFury—it handles 1080p60 just fine.
Games are rendered in RGB, of course...and component video outputting game footage rendered on-the-fly would just use full-res color difference channels instead of forcibly compressing them, would it not? (I still think the whole notion of a color difference video interface for video compression's sake is pretty stupid, given that it's more complicated to implement than straight RGB. Figures that RGB is commonplace in Europe and Asia thanks to SCART/RGB21 ports, which practically don't exist here in the US...)
As for the blur, I would think that's just the nature of analog video on a digital display.
There's actually a very good reason I want a full-on DAC like the HDFury: I have this Sony GDM-FW900 monitor I intend to make full use of, and it can handle 720p120 with ease if I decide to experiment with 3D shutterglasses again. The later models just also happen to have this convenient extra feature of HDCP-stripping the original signal and passing it through otherwise untouched, so there's the possibility of having it connected to my monitor AND my capture card simultaneously.
Note that I don't have any plans on buying a PS4 any time soon; this is strictly PS3 use here.
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I still do all my console gaming through composite on a CRT. Its magical
I do all my console gaming on the aforementioned CRT...in crystal-clear RGB video. (VGA is technically RGB, by the way, just assumed to have a minimum 31 KHz horizontal scan rate most of the time...not that my capture card cares, being one of the few to accept 15 KHz RGB on the VGA input.)
Some people insist on composite video for the Genesis and other consoles whose games tend to rely heavily on dithering, but I absolutely cannot stand the red shift/color bleed and general chroma mutilation that it brings, even if there are cases where the blur would be desirable. S-Video sharpens things up a lot, but still has the nasty color issues.