Quote:
Originally Posted by Edwood
Y'know, I have been saying that for some time now, but with the new next gen systems, it may not be that way much longer.
Especially with many PC developers have fallen so far behind the audio aspect of gaming. We maybe might see a Dolby Digital Live sound card that will allow me to play games in 5.1 on my real home theater and not some cheap Klipsch's.
So many PC games rarely support 16:9 aspect ratio (HL2 being a big exemption, man, it looks fantastic at 1280x720 on my 46" screen).
Consoles may actually get a step ahead of PC games this year. Just barely, but maybe.
Perhaps it will kick PC game developers to wake up and kick it into gear.
-Ed
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It seems like this has come up the last few console releases though. The thing is, consoles are very competitive when they debut because they are brand new hardware. In fact, sometimes they are "future" hardware, as seems to be the case with the new Xbox and PS3. But after a few years, PCs tend to catch up, and then some. The Xbox is a P3 700 and a GeForce2 (could be a 3 but I wanna say 2). That's laughable compared to modern PCs, and it should be after 4 or 5 years. What's really amazing is the quality of games and graphics they've been able to squeeze out of that hardware. Even though these new systems are using more "exotic" CPUs, their graphics are powered by ATI and nVidia, so you can bet whatever you see in them will be seen on the PC within 6 months of launch.
Also, 16:9 has not been a common aspect ratio for computer monitors until recently, so it makes sense most games do not support it yet. TVs have been available in that format a while but I believe widescreen monitors have only been around a year maybe (possibly excluding Apple cinema, laptop screens, and that goofy ginormous 24" Sony CRT). Support will come along, but it needs time. World of Warcraft also supports wide aspect resolutions and looks gorgeous on my Dell 2005fpw (which is actually 16:10).
To me, network connectivity may be the biggest way consoles start to challenge the mighty PC. In the past, if you wanted to play alone or with a friend, you played on your console. If you wanted to play against more people, or people you didn't know, or people who were far away, you simply needed a PC. Even pre-internet, I remember dialing up a friend's modem to play Warcraft2. You just couldn't do that stuff with N64 or Playstation. In my mind, if you can play console FPS games with a mouse and keyboard, and if you can play games online against one or many people (even MMORPGs), then you haven't got much need for the PC anymore. At least, not for a couple years till PC hardware again pushes past what the consoles can offer.