watchnerd
Headphoneus Supremus
- Joined
- Jul 12, 2008
- Posts
- 2,093
- Likes
- 775
3. This is to say nothing of the fact that audio on headphones sound nothing like the sound on the loudspeakers that most music were mastered for. A few technically oriented companies tout niche HRTF simulation solutions that attempt to compute the way each sound bounces around in a real listening room and enter BOTH the listener's ears with complex frequency and phase relationships, yet the average headphone audiophile is again content to shell out sums of money well in excess of that which could buy him such solutions, to (again) buy more expensive cables and hi-res audio equipment. The difference such HRTF simulation makes goes beyond "huge" and borders on the "infinite": a plain headphone system receiving signal on the left channel will produce no signal whatsoever on the right channel (leading to a classic "left right and centre blobs in your head" soundstage, whereas a HRTF-enabled headphone system will produce delayed, attenuated sound of meticulously computed phase on the right channel to simulate the effect of a left loudspeaker going around your head to reach your right ear. And yet...
Moreover, audiophile-approved solutions get a free "if at first you don't succeed..." pass if one doesn't hear a positive change the first time round: the solution is to buy more and more expensive / different pieces of kit until one finally notices the difference. OTOH, said audiophile will literally give an EQ all of one minute of screen time, throw a few sliders at random, and, if the sound does not change for the better immediately, forever, forever consign EQ to a bin of "perpetual failures".
/rant
Not to threadjack, but does HRTF work with regular music?
I thought it had to be encoded in the software and decoded by the hardware. Can it just be induced with the right kind of headphones?