Bingturong
Previously known as VitalB
That's where I got my email address too. I think you would.
So you'll be using AT drivers for your headphones then.
This is getting interesting
Hope your little business goes well~
I may actually buy a pair if it's good.
(Who wouldn't want custom headphones?)
thanks, i hope it works to.
what do you suggest then qusp. my idea was to get a couple of nice speakers (is that what drivers are?) aiming them towards the outside of the headphones. the sound would go threw a cone that would be sealed to the speaker. this i think would cause the sound level to increase with the speaker running at a lower volume. I've found that the lower the volume the higher the sound quality. this may not be true, it might just be that turning my ipod touch past two clicks of volume is uncomfortable.
After the sound reached the end of the cone, it would bounce off a parobolic disk that would be tuned to intensify all of the sound on the users ear. i think that this would work well because i was told by my dad about a time he was helping to install a home theater system and the guy who owned the installation company mounted a small speaker in the bottom of a fake chimney. there was a cone connected to it which went all the way to the ceiling threw it and then protruded slightly from the top so that the sound would bounce of their curved ceiling. my dad said it sounded amazing.
thinking something might work well from assumptions based on no background or experience and getting money from people to do it is pretty different to actually modelling, measuring and knowing it will work well after making a proper prototype and measuring the result. it sounds to me like you have utterly underestimated what is needed for this to work properly, just throwing some 'speakers' and 'cones' at the problem will end in spectacular fail with an army of worldwide displeased victims of your scheme after your blood.
your enthusiasm is great, but you are showing your age. this type of design process happens at all price points, maybe not for the fashion accessories that some are calling headphones in the last few years. now if you market them as 'branded headphone shaped street style™ fashion accessory' maybe that would be different, you could leave out the speakers altogether then and save some cash!
You will need to know how loud you want to hear the music(?) along with impedance and sensitivity to decide that. You will need to decide if your intended sources will produce sufficient current and voltage to drive the speaker properly also.
My earlier suggestions were based on understanding that you wanted a headphone that sounded better (more accurate) than beats, your current design process will not reliably achieve that.
In summary:
- arts and crafts is easy
- engineering a headphone, not so easy