castleofargh
Sound Science Forum Moderator
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From the same reference, head diffraction and reflection are mostly within 500-1600Hz.
to my ear, the 1000-2000he area tends to impact the feeling of distance, but it doesn't really change the vertical move when going center in any significant way.
I should mention that not all centered sounds feel like they're way up. for a good deal of songs as the total depth is something like from the center of my brain to my face, it doesn't really matter what the axis is, it still feels very much in front of me. it's not something that is a problem on a daily basis when listening to music, I rarely even think about it(the reason why I only made the post now). but as soon as it's something specifically made to simulate reality(oh irony) like the barber shop virtual vid above, it goes straight up for me for stuff that should be in front.
I figure most of you guys do get the barber guy walking in front of you normally at the end of the vid right?
What happens when you change the headphones around so left is now on the right etc?
I do not hear him walk in front of me either and with headphones this is going to sound more in your head than in front of you because of how the headphone delivers the sound to your ears.
left right inverted, but the guy still walks up the stairs when passing in front of me ^_^.
Sorry, no!![]()
Many/most people hear that effect. Firstly, you are not really talking about mono, what you are actually talking about is a "phantom centre" within stereo. Stereo is an illusion, a clever illusion which takes advantage of how the brain processes the audio signals which arrive at both ears. This stereo illusion can be quite easily messed up though, that's why for example cinemas never have stereo sound systems, they always have a specific centre channel rather than trying to create a phantom centre. Headphones also defeat the stereo illusion to an extent. Hearing the phantom centre as being high up in your head is simply a consequence of your brain's perception, of how it calculates the position of sound sources, which tends to highlight that stereo is an imperfect illusion. Applying HRTFs can help to an extent but responses are variable from person to person and are only a step towards what might hopefully one day be a complete solution. While science is very good at understanding what hits our ears and how our ears respond to it, science is currently not so good at understanding how our brains manufacture a "perception" or therefore how to fool it.
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there are plenty of reasons why it could fail to make for a realistic imaging, and I would be fine if like for the lack of speaker soundstage on headphones, it was something that everybody experiences. but it's not, many people(most?) have nothing weird happening when the guy walks in front of them at the end of the video. so yes it must have to do with HRTF at some level.
I need to fool around with EQ some more(I just went through to test a dozen of IEMs and despite the various differences, I still get the guy climbing stairs like in the pic of my first post. I tend to EQ only to my taste, not to try and move things around so maybe I'll end up finding a solution(I'm thinking with mid/side EQ maybe) but ATM at least I failed to work something out.
but there must be something triggering my reaction, I don't live in a bubble in space so my real life reference of "in front of me" should be pretty close to the one other people have right? the only thing a little out of norm is that I'm tall. I still have my nose and ears where they're supposed to be
