On a lark, I decided to figure out how to install Dong Dong Never Die and get it running (this is actually a process as there is a bit of finessing necessary to get it to run properly). It is ridiculous and full of referencing, many of which I am probably missing.
It was a project by fighting game fans in China, and the character art for most of the characters is done in the old Mortal Kombat method of taking pictures of actors dressed as the characters and using that for the in game frames. This will never get an official release as there are way too many things borrowed from other franchises. (There is a Ryu clone who yells 'hadouken' when doing a fireball, there is a woman who calls in Optimus Prime as an assist during a super, and Mario is a character).
Yesterday I finally sat down to play a bit more of it, and I can say the mechanics are delightfully broken. Any hit causes meter gain, so if you use a super that has multiple hits, you can regain a decent chunk of meter. Additionally, some supers can be cancelled into themselves. For example, Ming Zi (sometimes translated as Ming Boy) has a super where he throws a giant paper airplane that hit multiple times. This can be cancelled into itself to allow for two planes to be on the screen at once. Ming Zi also has a super that heals him for at least 50% of this health. (To be a meme, I will say he needs it. He does not have much health to begin with so it is useful. Also, its long start up and long recovery makes it easy to stuff or punish respectively).
Given how broken and inbalanced it is, I would never consider this to be a competitive game, but a fun game to just sit with friends and laugh at how over the top everything is.