Quote:
Originally Posted by infiniti029
You have your facts wrong here. I'm no audiphile, but I know my PCs.
1. Framerates
The human eye can only detect 60/72 frames per second (i forget which one). So, having an fps higher is a waste. Then you might say, "oh, but in counter-strike I can tell the diff between 72 and 100fps". I agree with you there, I can't really explain that. However, in any other game you will not be able to tell the difference.
2. Refresh Rates
Refresh rates with LCDs mean NOTHING. LCDs, and CRTs work differently. A CRT must refresh the entire screen, while an LCD only refreshes pixels that are changing. LCDs using DVI generally run at 60hz anyway and they're fine. I have a Hyundai L90D+ with an 8ms response time, and it's perfectly fine for any time of fast-paced gaming. No ghosting, tearing, or anything. The only problem with 8ms monitors today is that they have to dither 16.2 to 16.7 million colors.
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You're right in general, but in my specific case you're dead wrong. I (used to) compete in Quake 3, where your movement speed while strafe-jumping (a pro movement trick, like CS bunnyhopping before Valve took it out) depends on your frame rate. Since OSP, the popular pro mod, is fps-capped at 120, you simply
need 120 FPS in order to be as fast as other people. A lot of trick jumps, like the bridge-to-rail jump on pro-q3dm6, depend on your ability to move and accelerate as fast as the game engine allows, and if you can't do that because of your PC, then you're at a disadvantage.
You refresh rate should be in sync with your FPS, or close to it, which gives you a significant boost in smoothness when tracking (if you have Quake 3 and a CRT monitor, try the "r_displayrefresh 120" parameter together with the "com_maxfps 125" parameter in your q3config file, and you will see what I mean). Not having a monitor that can hack 120 refresh rate will shave off 3-5% off your accuracy when tracking hitscans, which is once again significant.
LCD's are fine for slower games, like RTS and even Counter-Strike. For faster-paced shooters, like Quake 3 or any of the UT series, LCD's won't hack it, not until they have a faster response time and refresh rates than current technology allows.
OK, this has gone OT enough. I'd be happy to keep arguing in the general discussion forum